| Literature DB >> 20144204 |
Astrid Milde-Busch1, Rüdiger von Kries, Silke Thomas, Sabine Heinrich, Andreas Straube, Katja Radon.
Abstract
BACKGROUND: Use of electronic media, i.e. mobile phones, computers, television, game consoles or listening to music, is very common, especially amongst adolescents. There is currently a debate about whether frequent use of these media might have adverse effects on health, especially on headaches, which are among the most-reported health complaints in adolescents. The aim of the present study was to assess associations between frequent use of electronic media and the prevalence of different types of headache in adolescents.Entities:
Mesh:
Year: 2010 PMID: 20144204 PMCID: PMC2834664 DOI: 10.1186/1471-2377-10-12
Source DB: PubMed Journal: BMC Neurol ISSN: 1471-2377 Impact factor: 2.474
Figure 1Flow diagram of subject participation. Subjects included in the headache study are marked shaded.
Frequency (%) of electronic-media use, stratified for age group, sex, family condition and socio-economic status.
| Total | Age group | Sex | Family condition | Socio-economic status | |||||
|---|---|---|---|---|---|---|---|---|---|
| (n = 1,025) | 14 years and younger (n = 472) | 15 years and older (n = 553) | Male (n = 500) | Female (n = 525) | Complete (n = 750) | Incomplete (n = 275) | High (n = 581) | Low/middle (n = 444) | |
| No mobile phone | 11.0 | 16.3 | 6.5 | 13.4 | 8.8 | 11.3 | 10.2 | 11.2 | 10.9 |
| <5 minutes | 65.9 | 64.2 | 67.3 | 68.2 | 63.6 | 68.9 | 57.5 | 70.2 | 60.1 |
| 6 - 15 minutes | 15.6 | 13.8 | 17.2 | 14.2 | 17.0 | 14.0 | 20.0 | 13.9 | 17.8 |
| 16 - 30 minutes | 4.5 | 3.0 | 5.9 | 2.6 | 6.3 | 3.5 | 7.2 | 3.4 | 5.9 |
| 30 minutes or more | 3.0 | 2.8 | 3.3 | 1.6 | 4.4 | 2.3 | 5.1 | 1.2 | 5.4 |
| Never | 13.2 | 18.9 | 8.3 | 12.2 | 14.1 | 11.6 | 17.5 | 10.7 | 16.4 |
| 30 minutes | 33.9 | 39.6 | 28.9 | 31.6 | 36.0 | 34.3 | 32.7 | 35.8 | 31.3 |
| 1 - 2 hours | 38.2 | 31.6 | 43.9 | 39.0 | 37.5 | 39.2 | 35.6 | 40.6 | 35.1 |
| 3 hours or more | 14.7 | 10.0 | 18.8 | 17.2 | 12.4 | 14.9 | 14.2 | 12.9 | 17.1 |
| Never | 5.4 | 4.9 | 5.8 | 5.6 | 5.1 | 4.9 | 6.6 | 7.4 | 2.7 |
| 30 minutes | 29.8 | 31.1 | 28.6 | 28.8 | 30.7 | 30.5 | 27.6 | 33.2 | 25.2 |
| 1 - 2 hours | 51.4 | 51.9 | 51.0 | 53.6 | 49.3 | 53.5 | 48.4 | 52.0 | 50.7 |
| 3 hours or more | 13.5 | 12.1 | 14.6 | 12.0 | 14.9 | 12.0 | 17.5 | 7.4 | 21.4 |
| Never | 72.9 | 64.2 | 80.1 | 58.0 | 86.9 | 73.6 | 70.6 | 76.2 | 68.2 |
| 30 minutes | 16.4 | 22.0 | 11.6 | 21.8 | 11.2 | 16.3 | 16.7 | 14.6 | 18.7 |
| 1 - 2 hours | 8.4 | 11.4 | 5.8 | 15.4 | 1.7 | 8.7 | 7.6 | 7.9 | 9.0 |
| 3 hours or more | 2.4 | 2.3 | 2.5 | 4.8 | 0.2 | 1.5 | 5.1 | 1.2 | 4.1 |
| Never | 8.2 | 12.1 | 4.9 | 10.4 | 6.1 | 9.1 | 5.8 | 7.7 | 8.8 |
| 30 minutes | 29.4 | 36.0 | 23.7 | 32.8 | 26.1 | 31.2 | 24.4 | 30.6 | 27.7 |
| 1 - 2 hours | 30.0 | 28.8 | 31.1 | 27.8 | 32.2 | 30.9 | 27.6 | 32.4 | 27.0 |
| 3 hours or more | 32.4 | 23.1 | 40.3 | 29.0 | 35.6 | 28.8 | 42.2 | 29.3 | 36.5 |
| Never | 1.2 | 1.5 | 0.9 | 1.4 | 1.0 | 0.9 | 1.8 | 0.9 | 1.6 |
| 30 minutes | 2.9 | 4.0 | 2.0 | 1.6 | 4.2 | 2.9 | 2.9 | 2.9 | 2.9 |
| 1 - 2 hours | 28.3 | 31.6 | 25.5 | 23.8 | 32.6 | 28.4 | 28.0 | 32.9 | 22.3 |
| 3 - 4 hours | 32.3 | 30.3 | 34.0 | 32.2 | 32.4 | 32.5 | 31.6 | 31.5 | 33.3 |
| 5 - 6 hours | 23.9 | 22.0 | 25.5 | 27.4 | 20.6 | 24.5 | 22.2 | 23.2 | 24.8 |
| 7 hours or more | 11.4 | 10.6 | 12.1 | 13.6 | 9.3 | 10.7 | 13.5 | 8.6 | 15.1 |
† p values of Cochrane-Armitage tests for underlying trends of media use between categories of socio-demographic variables (younger vs. older, male vs. female, complete vs. incomplete family, high vs. low/middle socio-economic status).
‡ The overall media index was estimated by adding up time spent with computer/internet, television/videos and game consoles.
Frequency (%) of electronic-media use, stratified for type of headache.
| No headache (n = 536) | Any headache (n = 489) | Pure migraine (n = 42) | Pure TTH (n = 212) | Migraine+TTH (n = 122) | MH | |
|---|---|---|---|---|---|---|
| No mobile phone | 12.3 | 9.6 | 7.1 | 8.5 | 10.7 | 11.5 |
| <5 minutes | 66.2 | 65.4 | 61.9 | 68.4 | 67.2 | 59.3 |
| 6 - 15 minutes | 14.4 | 17.0 | 21.4 | 17.9 | 18.0 | 12.4 |
| 16 - 30 minutes | 3.9 | 5.1 | 4.8 | 2.8 | 4.1 | 10.6 |
| 30 minutes or more | 3.2 | 2.9 | 4.8 | 2.4 | 0.0 | 6.2 |
| Never | 14.6 | 11.7 | 14.3 | 9.9 | 8.2 | 17.7 |
| 30 minutes | 34.0 | 33.7 | 26.2 | 35.4 | 38.5 | 28.3 |
| 1 - 2 hours | 36.0 | 40.7 | 47.6 | 40.6 | 39.3 | 39.8 |
| 3 hours or more | 15.5 | 13.9 | 11.9 | 14.2 | 13.9 | 14.2 |
| Never | 5.2 | 5.5 | 2.4 | 4.2 | 9.8 | 4.4 |
| 30 minutes | 27.8 | 31.9 | 28.6 | 36.3 | 32.8 | 23.9 |
| 1 - 2 hours | 52.4 | 50.3 | 50.0 | 50.5 | 43.4 | 57.5 |
| 3 hours or more | 14.6 | 12.3 | 19.0 | 9.0 | 13.9 | 14.2 |
| Never | 71.6 | 74.0 | 71.4 | 75.9 | 77.0 | 68.1 |
| 30 minutes | 16.0 | 16.8 | 19.0 | 17.9 | 15.6 | 15.0 |
| 1 - 2 hours | 9.3 | 7.4 | 7.1 | 4.7 | 7.4 | 12.4 |
| 3 hours or more | 3.0 | 1.8 | 2.4 | 1.4 | 0.0 | 4.4 |
| Never | 11.0 | 5.1 | 2.4 | 6.1 | 3.3 | 6.2 |
| 30 minutes | 30.8 | 27.8 | 31.0 | 25.0 | 28.7 | 31.0 |
| 1 - 2 hours | 27.4 | 32.9 | 21.4 | 36.9 | 37.7 | 24.8 |
| 3 hours or more | 30.8 | 34.2 | 45.2 | 32.1 | 30.3 | 38.1 |
| Never | 1.5 | 0.8 | 0.0 | 0.5 | 0.8 | 1.8 |
| 30 minutes | 1.9 | 4.1 | 4.8 | 3.3 | 4.9 | 4.4 |
| 1 - 2 hours | 27.4 | 29.2 | 26.2 | 28.3 | 36.1 | 24.8 |
| 3 - 4 hours | 31.2 | 33.5 | 33.3 | 38.7 | 26.2 | 31.9 |
| 5 - 6 hours | 25.6 | 22.1 | 19.0 | 20.8 | 23.8 | 23.9 |
| 7 hours or more | 12.5 | 10.2 | 16.7 | 8.5 | 8.2 | 13.3 |
† p values of Cochrane-Armitage tests for underlying trends of media use between no headache vs. different types of headache.
‡ The overall media index was estimated by adding up time spent with computer/internet, television/videos and game consoles.
Adjusted odds ratios (95% confidence intervals) in comparison to no headache for occupation with electronic media.†
| Any headache (n = 489) | Pure migraine (n = 42) | Pure TTH | Migraine+TTH (n = 122) | MH | |
|---|---|---|---|---|---|
| No mobile phone | 1 | 1 | 1 | 1 | 1 |
| <5 minutes | 1.1 (0.7-1.7) | 1.1 (0.3-4.0) | 1.3 (0.8-2.4) | 0.9 (0.4-1.7) | 0.9 (0.5-1.7) |
| 6 - 15 minutes | 1.2 (0.7-2.0) | 1.7 (0.4-7.0) | 1.3 (0.6-2.6) | 1.2 (0.5-2.7) | 0.8 (0.3-1.8) |
| 16 - 30 minutes | 1.0 (0.4-2.2) | 0.5 (0.1-4.8) | 0.6 (0.2-2.1) | 0.9 (0.2-3.6) | 1.5 (0.5-4.4) |
| 30 minutes or more | 0.7 (0.3-1.7) | 0.9 (0.1-7.9) | 0.7 (0.2-2.4) | - | 1.1 (0.3-3.8) |
| Never | 1 | 1 | 1 | 1 | 1 |
| 30 minutes | 1.2 (0.8-1.9) | 0.8 (0.3-2.4) | 1.3 (0.7-2.4) | 0.8 (0.4-1.5) | |
| 1 - 2 hours | 1.3 (0.9-2.0) | 1.2 (0.4-3.4) | 1.4 (0.8-2.6) | 1.6 (0.7-3.5) | 1.0 (0.5-1.8) |
| 3 hours or more | 1.2 (0.7-2.1) | 0.6 (0.1-2.8) | 1.5 (0.7-3.1) | 1.9 (0.7-4.9) | 1.0 (0.4-2.1) |
| Never | 1 | 1 | 1 | 1 | 1 |
| 30 minutes | 1.1 (0.6-2.0) | 1.7 (0.2-14.6) | 1.7 (0.8-4.0) | 0.7 (0.3-1.5) | 1.0 (0.3-2.8) |
| 1 - 2 hours | 1.0 (0.5-1.7) | 2.8 (0.2-22.9) | 1.3 (0.6-3.0) | 0.6 (0.3-1.2) | 1.2 (0.4-3.2) |
| 3 hours or more | 0.9 (0.4-1.8) | 3.3 (0.4-29.9) | 0.8 (0.3-2.4) | 0.7 (0.2-1.9) | 1.0 (0.3-3.5) |
| Never | 1 | 1 | 1 | 1 | 1 |
| 30 minutes | 1.4 (0.9-2.0) | 2.2 (0.9-5.5) | 1.4 (0.9-2.2) | 1.3 (0.7-2.4) | 1.3 (0.7-2.3) |
| 1 - 2 hours | 1.2 (0.8-2.0) | 1.7 (0.4-6.7) | 0.7 (0.3-1.4) | 1.3 (0.6-3.0) | |
| 3 hours or more | 1.0 (0.4-2.3) | 1.2 (0.1-10.6) | 0.7 (0.2-2.5) | - | 2.7 (0.9-8.2) |
| Never | 1 | 1 | 1 | 1 | 1 |
| 30 minutes | 4.0 (0.5-31.8) | 1.4 (0.7-2.7) | 2.7 (0.9-8.0) | 1.8 (0.7-4.3) | |
| 1 - 2 hours | 1.9 (0.2-16.6) | 1.4 (0.6-3.6) | |||
| 3 hours or more | 5.0 (0.6-39.6) | 1.7 (0.8-3.4) | 2.3 (0.7-7.1) | 2.2 (0.9-5.4) | |
| Max. 30 minutes | 1 | 1 | 1 | 1 | 1 |
| 1 - 2 hours | 0.7 (0.4-1.3) | 0.6 (0.1-3.4) | 0.7 (0.3-1.9) | 0.8 (0.3-2.0) | 0.5 (0.2-1.4) |
| 3 - 4 hours | 0.8 (0.4-1.6) | 0.6 (0.1-3.2) | 1.1 (0.4-2.6) | 0.6 (0.2-1.6) | 0.6 (0.2-1.7) |
| 5 - 6 hours | 0.6 (0.3-1.3) | 0.8 (0.1-4.4) | 0.6 (0.3-1.7) | 0.8 (0.3-2.2) | 0.6 (0.2-1.7) |
| 7 hours or more | 0.7 (0.3-1.5) | 0.6 (0.1-3.7) | 0.7 (0.3-2.1) | 0.5 (0.1-1.6) | 0.8 (0.3-2.5) |
† Logistic regression models were adjusted for age group, sex, family condition and socio-economic status.
‡ The overall media index was estimated by adding up time spent with computer/internet, television/videos and game consoles.