Literature DB >> 19964691

Using elements of game engine architecture to simulate sensor networks for eldercare.

Chad Godsey1, Marjorie Skubic.   

Abstract

When dealing with a real time sensor network, building test data with a known ground truth is a tedious and cumbersome task. In order to quickly build test data for such a network, a simulation solution is a viable option. Simulation environments have a close relationship with computer game environments, and therefore there is much to be learned from game engine design. In this paper, we present our vision for a simulated in-home sensor network and describe ongoing work on using elements of game engines for building the simulator. Validation results are included to show agreement on motion sensor simulation with the physical environment.

Mesh:

Year:  2009        PMID: 19964691     DOI: 10.1109/IEMBS.2009.5333921

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  1 in total

1.  Using Passive Sensing to Estimate Relative Energy Expenditure for Eldercare Monitoring.

Authors:  Shuang Wang; Marjorie Skubic; Yingnan Zhu; Colleen Galambos
Journal:  Proc IEEE Int Conf Pervasive Comput Commun       Date:  2011-03-21
  1 in total

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