| Literature DB >> 19897458 |
Ashish Joshi1, Mohit Arora, Liwei Dai, Kathleen Price, Lisa Vizer, Andrew Sears.
Abstract
BACKGROUND: Computer-mediated educational applications can provide a self-paced, interactive environment to deliver educational content to individuals about their health condition. These programs have been used to deliver health-related information about a variety of topics, including breast cancer screening, asthma management, and injury prevention. We have designed the Patient Education and Motivation Tool (PEMT), an interactive computer-based educational program based on behavioral, cognitive, and humanistic learning theories. The tool is designed to educate users and has three key components: screening, learning, and evaluation.Entities:
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Year: 2009 PMID: 19897458 PMCID: PMC2802560 DOI: 10.2196/jmir.1244
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Nielsen’s usability heuristics
| Usability Heuristic | Description |
| 1. Visibility of system status | The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. |
| 2. Match between system and real world | The system should speak the users' language, with words, phrases, and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order. |
| 3. User control and freedom | Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo. |
| 4. Consistency and standards | Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions. |
| 5. Error prevention | Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action. |
| 6. Recognition rather than recall | Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate. |
| 7. Flexibility and efficiency of use | Accelerators—unseen by the novice user—may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions. |
| 8. Aesthetic and minimalist design | Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility. |
| 9. Help users recognize, diagnose, and recover from errors | Express error messages in plain language (no codes), precisely indicate the problem, and constructively suggest a solution. |
| 10. Help and documentation | Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, be focused on the user's task, list concrete steps to be carried out, and not be too large. |
Sample heuristic evaluation results
| Heuristic violated | Problem Description | Program Section | Severity Rating |
| Visibility | If you don't answer a question and then try to advance, the system will not let you, but it gives you no feedback on how to proceed. | Screening section | 3 |
| User control and freedom | No Exit or Quit present. | Entire program | 3 |
| Help and documentation | No Help present. | Entire program | 4 |
Figure 1PEMT Version before heuristic evaluation
Figure 2Revised PEMT version after changes were made based on heuristic evaluations
Figure 3Help section is provided during the use of the program in the modified version of PEMT
Number of violations, average severity rating, and severity category per usability heuristic
| Usability heuristic | Median severity | Cosmetic | Minor | Major | Catastrophic |
| Visibility of system status (n = 13) | 2 | 7 | 6 | ||
| Match between system and real world | 2 | 15 | 17 | 6 | |
| User control and freedom (n = 6) | 3 | 2 | 4 | ||
| Consistency and standards (n = 34) | 2 | 4 | 24 | 6 | |
| Error prevention | 3 | 4 | 6 | 1 | |
| Recognition rather than recall (n = 1) | 3 | 1 | |||
| Flexibility and efficiency of use | 2 | 4 | 3 | ||
| Aesthetic and minimalist design | 2 | 3 | 6 | ||
| Help users recognize, diagnose, and | 3 | 4 | |||
| Help and documentation | 4 | 1 | 3 |