Literature DB >> 19859912

The influence of violent and nonviolent computer games on implicit measures of aggressiveness.

Matthias Bluemke1, Monika Friedrich, Joerg Zumbach.   

Abstract

We examined the causal relationship between playing violent video games and increases in aggressiveness by using implicit measures of aggressiveness, which have become important for accurately predicting impulsive behavioral tendencies. Ninety-six adults were randomly assigned to play one of three versions of a computer game that differed only with regard to game content (violent, peaceful, or abstract game), or to work on a reading task. In the games the environmental context, mouse gestures, and physiological arousal-as indicated by heart rate and skin conductance-were kept constant. In the violent game soldiers had to be shot, in the peaceful game sunflowers had to be watered, and the abstract game simply required clicking colored triangles. Five minutes of play did not alter trait aggressiveness, yet an Implicit Association Test detected a change in implicit aggressive self-concept. Playing a violent game produced a significant increase in implicit aggressive self-concept relative to playing a peaceful game. The well-controlled study closes a gap in the research on the causality of the link between violence exposure in computer games and aggressiveness with specific regard to implicit measures. We discuss the significance of importing recent social-cognitive theory into aggression research and stress the need for further development of aggression-related implicit measures.

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Year:  2010        PMID: 19859912     DOI: 10.1002/ab.20329

Source DB:  PubMed          Journal:  Aggress Behav        ISSN: 0096-140X            Impact factor:   2.917


  5 in total

1.  A meta-analysis of procedures to change implicit measures.

Authors:  Patrick S Forscher; Calvin K Lai; Jordan R Axt; Charles R Ebersole; Michelle Herman; Patricia G Devine; Brian A Nosek
Journal:  J Pers Soc Psychol       Date:  2019-06-13

2.  Male Perpetrators of Intimate Partner Violence and Implicit Attitudes toward Violence: Associations with Treatment Outcomes.

Authors:  Christopher I Eckhardt; Cory A Crane
Journal:  Cognit Ther Res       Date:  2014-06

3.  Reward system and temporal pole contributions to affective evaluation during a first person shooter video game.

Authors:  Krystyna A Mathiak; Martin Klasen; René Weber; Hermann Ackermann; Sukhwinder S Shergill; Klaus Mathiak
Journal:  BMC Neurosci       Date:  2011-07-12       Impact factor: 3.288

4.  Computer games and prosocial behaviour.

Authors:  Friederike Mengel
Journal:  PLoS One       Date:  2014-04-09       Impact factor: 3.240

5.  Advertising Violent Toys in Weekly Circulars of Popular Retailers in the United States.

Authors:  Corey H Basch; Laura A Guerra; Rachel Reeves; Charles E Basch
Journal:  Health Promot Perspect       Date:  2015-10-25
  5 in total

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