Literature DB >> 19834238

Decoupling illumination from isosurface generation using 4D light transport.

David C Banks1, Kevin M Beason.   

Abstract

One way to provide global illumination for the scientist who performs an interactive sweep through a 3D scalar dataset is to pre-compute global illumination, resample the radiance onto a 3D grid, then use it as a 3D texture. The basic approach of repeatedly extracting isosurfaces, illuminating them, and then building a 3D illumination grid suffers from the non-uniform sampling that arises from coupling the sampling of radiance with the sampling of isosurfaces. We demonstrate how the illumination step can be decoupled from the isosurface extraction step by illuminating the entire 3D scalar function as a 3-manifold in 4-dimensional space. By reformulating light transport in a higher dimension, one can sample a 3D volume without requiring the radiance samples to aggregate along individual isosurfaces in the pre-computed illumination grid.

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Year:  2009        PMID: 19834238      PMCID: PMC4334451          DOI: 10.1109/TVCG.2009.137

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  2 in total

1.  Interactive display of isosurfaces with global illumination.

Authors:  Chris Wyman; Steven Parker; Peter Shirley; Charles Hansen
Journal:  IEEE Trans Vis Comput Graph       Date:  2006 Mar-Apr       Impact factor: 4.579

2.  A comparison of the perceptual benefits of linear perspective and physically-based illumination for display of dense 3D streamtubes.

Authors:  Chris Weigle; David C Banks
Journal:  IEEE Trans Vis Comput Graph       Date:  2008 Nov-Dec       Impact factor: 4.579

  2 in total
  1 in total

1.  Exposure render: an interactive photo-realistic volume rendering framework.

Authors:  Thomas Kroes; Frits H Post; Charl P Botha
Journal:  PLoS One       Date:  2012-07-02       Impact factor: 3.240

  1 in total

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