| Literature DB >> 19798861 |
Sébastien Paris1, Stéphane Donikian.
Abstract
Simulating a natural-looking virtual populace requires modeling different behavioral levels to mimic how people choose and organize their activities. A multilayer behavior model for crowd simulation can help developers endow each entity with high-level objectives built on top of a reactive and cognitive decision system.Entities:
Mesh:
Year: 2009 PMID: 19798861 DOI: 10.1109/mcg.2009.58
Source DB: PubMed Journal: IEEE Comput Graph Appl ISSN: 0272-1716 Impact factor: 2.088