Literature DB >> 19759833

Turning Unorganized Points into Contours.

Yong Zhou1, Arthur W Toga.   

Abstract

There are a variety of research applications that require reconstruction of objects from unorganized points. In our implementation, we accomplish this task in two steps: first by connecting points to contours and then contours to objects. We focus on the first step in this paper. We present a Voxel-coding algorithm which assembles unorganized points into contours in a straightforward and efficient way. First the points are converted into a binary volumetric object using simple 3D Voxel-coding starting with voxels that include the sample points. Then contours are interpreted as centerlines of cross-sections. The centerlines are obtained by using a series of2D Voxel-coding operations.Input points are sampled from an unknown object satisfying certain sampling criteria. No additional details about the input data are needed. Output contours pass through or approximate sample points. The algorithm is tested with several data sets, showing its efficiency.

Year:  2000        PMID: 19759833      PMCID: PMC2744089          DOI: 10.1109/PCCGA.2000.883947

Source DB:  PubMed          Journal:  Proc Pac Conf Comput Graph Appl        ISSN: 1550-4085


  3 in total

1.  Efficient Skeletonization of Volumetric Objects.

Authors:  Yong Zhou; Arthur W Toga
Journal:  IEEE Trans Vis Comput Graph       Date:  1999-07       Impact factor: 4.579

2.  Extracting and Representing the Cortical Sulci.

Authors:  Yong Zhou; Paul M Thompson; Arthur W Toga
Journal:  IEEE Comput Graph Appl       Date:  1999-05       Impact factor: 2.088

3.  Snakes, shapes, and gradient vector flow.

Authors:  C Xu; J L Prince
Journal:  IEEE Trans Image Process       Date:  1998       Impact factor: 10.856

  3 in total

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