Literature DB >> 19654219

Games for health: the latest tool in the medical care arsenal.

Carleen Hawn1.   

Abstract

At the heart of any promising plan to transform the health care system lie two priorities: broader access to care for patients, and deeper engagement in health care by patients. Although the problem of expanding access to affordable care remains unresolved, new tools for deepening consumers' engagement in health care are proliferating like viral spores in a virtual pond. Digital games, including virtual realities, computer simulations, and online play, are valuable tools for fostering patient participation in health-related activities. This is why gaming is the latest tool in the arsenal to improve health outcomes: gaming makes health care fun.

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Year:  2009        PMID: 19654219     DOI: 10.1377/hlthaff.28.5.w842

Source DB:  PubMed          Journal:  Health Aff (Millwood)        ISSN: 0278-2715            Impact factor:   6.301


  4 in total

1.  Electronic device use by individuals with traumatic spinal cord injury.

Authors:  Gillian Mayman; Marisa Perera; Michelle A Meade; Joanna Jennie; Eric Maslowski
Journal:  J Spinal Cord Med       Date:  2016-11-14       Impact factor: 1.985

2.  Bacon Brains: Video Games for Teaching the Science of Addiction.

Authors:  Joel Epstein; Jeffrey Noel; Megan Finnegan; Kate Watkins
Journal:  J Child Adolesc Subst Abuse       Date:  2016-05-26

3.  Towards exergaming commons: composing the exergame ontology for publishing open game data.

Authors:  Giorgos Bamparopoulos; Evdokimos Konstantinidis; Charalampos Bratsas; Panagiotis D Bamidis
Journal:  J Biomed Semantics       Date:  2016-02-09

Review 4.  Digital games as an effective approach for cancer management: Opportunities and challenges.

Authors:  Marjan Ghazisaeidi; Reza Safdari; Azadeh Goodini; Mahboobeh Mirzaiee; Jebraeil Farzi
Journal:  J Educ Health Promot       Date:  2017-05-05
  4 in total

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