Literature DB >> 19592735

Designing a serious game for young users: the case of happy farm.

Luciano Gamberini1, Fabio Marchetti, Francesco Martino, Anna Spagnolli.   

Abstract

The interactivity and attractiveness of video games are increasingly deployed for educational and training purposes in what are called "serious games." This paper describes Happy Farm, a serious game targeting young people and aimed at increasing their awareness of the risks connected to the consumption of psychoactive substances. The development of the game is driven by the premise that credibility and usability are pre-conditions for persuasion. The achievement of these qualities is pursued in the design and is generally testified by the results of the users' evaluation. Suggestions for the improvement of the game are also outlined.

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Year:  2009        PMID: 19592735

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  1 in total

1.  Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study.

Authors:  Esther Lázaro; Imanol Amayra; Juan Francisco López-Paz; Oscar Martínez; Manuel Pérez Alvarez; Sarah Berrocoso; Mohammad Al-Rashaida; Maitane García; Paula Luna; Paula Pérez-Núñez; Alicia Aurora Rodriguez; Paula Fernández; Pamela Parada Fernández; Mireia Oliva-Macías
Journal:  JMIR Serious Games       Date:  2020-04-02       Impact factor: 4.143

  1 in total

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