Literature DB >> 19555744

Concurrent performance in a three-alternative choice situation: response allocation in a Rock/Paper/Scissors game.

Brian D Kangas1, Meredith S Berry, Rachel N Cassidy, Jesse Dallery, Manish Vaidya, Timothy D Hackenberg.   

Abstract

Adult human subjects engaged in a simulated Rock/Paper/Scissors game against a computer opponent. The computer opponent's responses were determined by programmed probabilities that differed across 10 blocks of 100 trials each. Response allocation in Experiment 1 was well described by a modified version of the generalized matching equation, with undermatching observed in all subjects. To assess the effects of instructions on response allocation, accurate probability-related information on how the computer was programmed to respond was provided to subjects in Experiment 2. Five of 6 subjects played the counter response of the computer's dominant programmed response near-exclusively (e.g., subjects played paper almost exclusively if the probability of rock was high), resulting in minor overmatching, and higher reinforcement rates relative to Experiment 1. On the whole, the study shows that the generalized matching law provides a good description of complex human choice in a gaming context, and illustrates a promising set of laboratory methods and analytic techniques that capture important features of human choice outside the laboratory.

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Year:  2009        PMID: 19555744     DOI: 10.1016/j.beproc.2009.06.004

Source DB:  PubMed          Journal:  Behav Processes        ISSN: 0376-6357            Impact factor:   1.777


  6 in total

1.  Resurgence of target responding does not exceed increases in inactive responding in a forced-choice alternative reinforcement procedure in humans.

Authors:  Mary M Sweeney; Timothy A Shahan
Journal:  Behav Processes       Date:  2015-12-24       Impact factor: 1.777

2.  Toward a Quantification of Anhedonia: Unified Matching Law and Signal Detection for Clinical Assessment and Drug Development.

Authors:  Oanh T Luc; Diego A Pizzagalli; Brian D Kangas
Journal:  Perspect Behav Sci       Date:  2021-05-19

3.  Large-N Rat Data Enables Phenotyping of Risky Decision-Making: A Retrospective Analysis of Brain Injury on the Rodent Gambling Task.

Authors:  Cole Vonder Haar; Michelle A Frankot; A Matthew Reck; Virginia Milleson; Kris M Martens
Journal:  Front Behav Neurosci       Date:  2022-04-25       Impact factor: 3.617

4.  Melioration Learning in Two-Person Games.

Authors:  Johannes Zschache
Journal:  PLoS One       Date:  2016-11-16       Impact factor: 3.240

5.  Making Time for Nature: Visual Exposure to Natural Environments Lengthens Subjective Time Perception and Reduces Impulsivity.

Authors:  Meredith S Berry; Meredith A Repke; Norma P Nickerson; Lucian G Conway; Amy L Odum; Kerry E Jordan
Journal:  PLoS One       Date:  2015-11-11       Impact factor: 3.240

6.  Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors.

Authors:  Benjamin James Dyson; Jonathan Michael Paul Wilbiks; Raj Sandhu; Georgios Papanicolaou; Jaimie Lintag
Journal:  Sci Rep       Date:  2016-02-04       Impact factor: 4.379

  6 in total

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