| Literature DB >> 19363959 |
Musawir A Shah1, Jaakko Konttinen, Sumanta Pattanaik.
Abstract
The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.Entities:
Year: 2009 PMID: 19363959 DOI: 10.1109/mcg.2009.11
Source DB: PubMed Journal: IEEE Comput Graph Appl ISSN: 0272-1716 Impact factor: 2.088