Literature DB >> 19178262

Preventing teen smoking with virtual reality.

K Nemire1, J Beil, R W Swan.   

Abstract

Smoking incidence is rising among adolescents but not adults. Although many prevention programs are effective, there is room for improvement. This pilot project combined the welldocumented benefits of Life Skills Training (LST) with the unique multisensory, 3D qualities of virtual environment (VE) technology to address some of the disadvantages of traditional prevention programs. In an 8-week pilot study, 72 seventh-grade students were randomly assigned to either LST, VE, or nonintervention control groups. The VE system included goggles, synthesized speech, spatial trackers on head and hand, a hand-held controller, and a speech recognition system. Questionnaires measured participants' smoking knowledge, attitudes, and behavior. A bogus pipeline procedure was used to increase reliability of the self-report measures. Pre-exposure data showed no significant differences between groups on the questionnaire. Post-exposure data indicated improvements in attitudes in the LST and VE groups. In addition, the VE group showed more accurate information concerning peer and adult cigarette use and more likelihood of using coping and refusal skills. Usability and acceptability questionnaire data showed ease of use and learning and that participants would use VE technology frequently if it were available to them at school. These data indicated that this VE application is a promising tool for keeping teens healthy.

Entities:  

Year:  1999        PMID: 19178262     DOI: 10.1089/cpb.1999.2.35

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  4 in total

1.  Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction.

Authors:  Wendy Hadley; Christopher D Houck; David H Barker; Abbe Marrs Garcia; Josh S Spitalnick; Virginia Curtis; Scott Roye; Larry K Brown
Journal:  J Pediatr Psychol       Date:  2013-12-23

Review 2.  The key to unlocking the virtual body: virtual reality in the treatment of obesity and eating disorders.

Authors:  Giuseppe Riva
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

3.  Development of a Virtual Reality Coping Skills Game to Prevent Post-Hospitalization Smoking Relapse in Tobacco Dependent Cancer Patients.

Authors:  Paul Krebs; Jack Burkhalter; Shireen Lewis; Tinesha Hendrickson; Ophelia Chiu; Paul Fearn; Wendy Perchick; Jamie Ostroff
Journal:  J Virtual Worlds Res       Date:  2009-08

4.  Serious games for smoking prevention and cessation: A systematic review of game elements and game effects.

Authors:  M E Derksen; S van Strijp; A E Kunst; J G Daams; M W M Jaspers; M P Fransen
Journal:  J Am Med Inform Assoc       Date:  2020-05-01       Impact factor: 4.497

  4 in total

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