Literature DB >> 19088637

Medical students learn over distance using virtual reality simulation.

Dale C Alverson1, Stanley M Saiki, Summers Kalishman, Marlene Lindberg, Stewart Mennin, Jan Mines, Lisa Serna, Kenneth Summers, Joshua Jacobs, Scott Lozanoff, Beth Lozanoff, Linda Saland, Steven Mitchell, Berthold Umland, Gordon Greene, Holly S Buchanan, Marcus Keep, David Wilks, Diane S Wax, Robert Coulter, Timothy E Goldsmith, Thomas P Caudell.   

Abstract

INTRODUCTION: This article presents the results of a demonstration project that was designed with the goal to determine the feasibility and acceptability of medical students in using distance technology and virtual reality (VR) simulation within a problem-based learning (PBL).
METHODS: This pilot project involved students from the Universities of New Mexico and Hawaii and compared (1) control groups consisting of medical students in a tutor-guided PBL session using a text-based case, (2) distance groups using the same text-based case but interacting over distance from multiple sites, (3) groups using a VR simulation scenario integrated into the case without interaction over distance, and (4) combination groups interacting over distance from multiple sites with integration of a VR simulation scenario.
RESULTS: The study results suggest that it is possible to successfully conduct a PBL tutorial with medical students from two institutions with the integration VR and distributed distance interaction in combination or independently. The addition of these modalities did not interfere with learning dynamics when compared with traditional tutorial sessions.
CONCLUSIONS: These findings suggest the feasibility and acceptability by students in the use of VR simulation integrated into a PBL learning session, as well as multipoint distance technologies that allowed interaction between students and tutors in different locations. The authors believe that these modalities can be applied where students and tutors from different institutions are in separate locations and can be used to support interactive experiential learning in a distributed network or on site and suggest areas for additional research.

Mesh:

Year:  2008        PMID: 19088637     DOI: 10.1097/SIH.0b013e31815f0d51

Source DB:  PubMed          Journal:  Simul Healthc        ISSN: 1559-2332            Impact factor:   1.929


  5 in total

Review 1.  Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review.

Authors:  Lorainne Tudor Car; Bhone Myint Kyaw; Andrew Teo; Tatiana Erlikh Fox; Sunitha Vimalesvaran; Christian Apfelbacher; Sandra Kemp; Niels Chavannes
Journal:  JMIR Serious Games       Date:  2022-04-13       Impact factor: 3.364

Review 2.  3D immersive patient simulators and their impact on learning success: a thematic review.

Authors:  Robert Kleinert; Roger Wahba; De-Hua Chang; Patrick Plum; Arnulf H Hölscher; Dirk L Stippel
Journal:  J Med Internet Res       Date:  2015-04-08       Impact factor: 5.428

3.  Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration.

Authors:  Lorainne Tudor Car; Bhone Myint Kyaw; Gerard Dunleavy; Neil A Smart; Monika Semwal; Jerome I Rotgans; Naomi Low-Beer; James Campbell
Journal:  J Med Internet Res       Date:  2019-02-28       Impact factor: 5.428

Review 4.  Application and evaluation of virtual technologies for anatomy education to medical students: A review.

Authors:  Zahra Karbasi; Sharareh R Niakan Kalhori
Journal:  Med J Islam Repub Iran       Date:  2020-12-03

5.  Extended reality visualization of medical museum specimens: Online presentation of conjoined twins curated by Dr. Jacob Henle between 1844-1852.

Authors:  Brandi S Mikami; Thomas E Hynd; U-Young Lee; J DeMeo; Jesse D Thompson; Roman Sokiranski; Sara Doll; Scott Lozanoff
Journal:  Transl Res Anat       Date:  2022-02-16
  5 in total

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