Literature DB >> 19001388

Assessing the validity of computer-game-like tests of processing speed and working memory.

Jason McPherson1, Nicholas R Burns.   

Abstract

Processing speed (Gs) and working memory (WM) tasks have received considerable interest as correlates of more complex cognitive performance measures. Gs and WM tasks are often repetitive and are often rigidly presented, however. The effects of Gs and WM may, therefore, be confounded with those of motivation and anxiety. In an effort to address this problem, we assessed the concurrent and predictive validity of computer-game-like tests of Gs (Space Code) and WM (Space Matrix) across two experiments. In Experiment 1, within a university sample (N = 70), Space Matrix exhibited concurrent validity as a WM measure, whereas Space Code appeared to be a mixed-ability measure. In Experiment 2, Space Matrix exhibited concurrent validity as well as predictive validity (as a predictor of school grades) within a school-aged sample (N = 94), but the results for Space Code were less encouraging. Relationships between computer-game-like tests and gender, handedness, and computer-game experience are also discussed.

Entities:  

Mesh:

Year:  2008        PMID: 19001388     DOI: 10.3758/BRM.40.4.969

Source DB:  PubMed          Journal:  Behav Res Methods        ISSN: 1554-351X


  5 in total

1.  Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques.

Authors:  Jim Lumsden; Andy Skinner; David Coyle; Natalia Lawrence; Marcus Munafo
Journal:  J Med Internet Res       Date:  2017-11-22       Impact factor: 5.428

2.  Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity.

Authors:  Philipp Alexander Schroeder; Johannes Lohmann; Manuel Ninaus
Journal:  JMIR Serious Games       Date:  2021-03-12       Impact factor: 4.143

3.  Evaluating Age-Related Variations of Gaze Behavior for a Novel Digitized-Digit Symbol Substitution Test.

Authors:  Debatri Chatterjee; Rahul Dasharath Gavas; Kingshuk Chakravarty; Aniruddha Sinha; Uttama Lahiri
Journal:  J Eye Mov Res       Date:  2019-06-20       Impact factor: 0.957

4.  Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.

Authors:  Jim Lumsden; Elizabeth A Edwards; Natalia S Lawrence; David Coyle; Marcus R Munafò
Journal:  JMIR Serious Games       Date:  2016-07-15       Impact factor: 4.143

5.  The effects of gamelike features and test location on cognitive test performance and participant enjoyment.

Authors:  Jim Lumsden; Andy Skinner; Andy T Woods; Natalia S Lawrence; Marcus Munafò
Journal:  PeerJ       Date:  2016-07-06       Impact factor: 2.984

  5 in total

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