Literature DB >> 18997891

Computer-generated animal model stimuli.

Kevin L Woo1.   

Abstract

Communication between animals is diverse and complex. Animals may communicate using auditory, seismic, chemosensory, electrical, or visual signals. In particular, understanding the constraints on visual signal design for communication has been of great interest. Traditional methods for investigating animal interactions have used basic observational techniques, staged encounters, or physical manipulation of morphology. Less intrusive methods have tried to simulate conspecifics using crude playback tools, such as mirrors, still images, or models. As technology has become more advanced, video playback has emerged as another tool in which to examine visual communication (Rosenthal, 2000). However, to move one step further, the application of computer-animation now allows researchers to specifically isolate critical components necessary to elicit social responses from conspecifics, and manipulate these features to control interactions. Here, I provide detail on how to create an animation using the Jacky dragon as a model, but this process may be adaptable for other species. In building the animation, I elected to use Lightwave 3D to alter object morphology, add texture, install bones, and provide comparable weight shading that prevents exaggerated movement. The animation is then matched to select motor patterns to replicate critical movement features. Finally, the sequence must rendered into an individual clip for presentation. Although there are other adaptable techniques, this particular method had been demonstrated to be effective in eliciting both conspicuous and social responses in staged interactions.

Mesh:

Year:  2007        PMID: 18997891      PMCID: PMC2557120          DOI: 10.3791/243

Source DB:  PubMed          Journal:  J Vis Exp        ISSN: 1940-087X            Impact factor:   1.355


  1 in total

1.  Interactive video playback and opponent assessment in lizards.

Authors:  Terry Ord; Christopher Evans
Journal:  Behav Processes       Date:  2002-08-30       Impact factor: 1.777

  1 in total
  1 in total

1.  Technical and conceptual considerations for using animated stimuli in studies of animal behavior.

Authors:  Laura Chouinard-Thuly; Stefanie Gierszewski; Gil G Rosenthal; Simon M Reader; Guillaume Rieucau; Kevin L Woo; Robert Gerlai; Cynthia Tedore; Spencer J Ingley; John R Stowers; Joachim G Frommen; Francine L Dolins; Klaudia Witte
Journal:  Curr Zool       Date:  2016-10-23       Impact factor: 2.624

  1 in total

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