| Literature DB >> 18753036 |
Friedemann Rössler1, Ralf P Botchen, Thomas Ertl.
Abstract
Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.Mesh:
Year: 2008 PMID: 18753036 DOI: 10.1109/MCG.2008.96
Source DB: PubMed Journal: IEEE Comput Graph Appl ISSN: 0272-1716 Impact factor: 2.088