Literature DB >> 18721101

Experimental comparisons of face-to-face and anonymous real-time team competition in a networked gaming learning environment.

Fu-Yun Yu1, Chialing Han, Tak-Wai Chan.   

Abstract

This study investigates the impact of anonymous, computerized, synchronized team competition on students' motivation, satisfaction, and interpersonal relationships. Sixty-eight fourth-graders participated in this study. A synchronous gaming learning system was developed to have dyads compete against each other in answering multiple-choice questions set in accordance with the school curriculum in two conditions (face-to-face and anonymous). The results showed that students who were exposed to the anonymous team competition condition responded significantly more positively than those in the face-to-face condition in terms of motivation and satisfaction at the 0.050 and 0.056 levels respectively. Although further studies regarding the effects of anonymous interaction in a networked gaming learning environment are imperative, the positive effects detected in this preliminary study indicate that anonymity is a viable feature for mitigating the negative effects that competition may inflict on motivation and satisfaction as reported in traditional face-to-face environments.

Mesh:

Year:  2008        PMID: 18721101     DOI: 10.1089/cpb.2007.0171

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  3 in total

1.  A Novel Approach for Engagement in Team Training in High-Technology Surgery: The Robotic-Assisted Surgery Olympics.

Authors:  Tara N Cohen; Jennifer T Anger; Falisha F Kanji; Jennifer Zamudio; Elise DeForest; Connor Lusk; Ray Avenido; Christine Yoshizawa; Stephanie Bartkowicz; Lynne S Nemeth; Ken Catchpole
Journal:  J Patient Saf       Date:  2022-07-07       Impact factor: 2.243

2.  Does competition work as a motivating factor in e-learning? A randomized controlled trial.

Authors:  Bjarne Skjødt Worm; Steen Vigh Buch
Journal:  PLoS One       Date:  2014-01-17       Impact factor: 3.240

3.  Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.

Authors:  Kilian Baur; Alexandra Schättin; Eling D de Bruin; Robert Riener; Jaime E Duarte; Peter Wolf
Journal:  J Neuroeng Rehabil       Date:  2018-11-19       Impact factor: 4.262

  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.