Literature DB >> 18699829

Teaching mass casualty triage skills using immersive three-dimensional virtual reality.

Dale S Vincent1, Andrei Sherstyuk, Lawrence Burgess, Kathleen K Connolly.   

Abstract

OBJECTIVES: Virtual reality (VR) environments offer potential advantages over traditional paper methods, manikin simulation, and live drills for mass casualty training and assessment. The authors measured the acquisition of triage skills by novice learners after exposing them to three sequential scenarios (A, B, and C) of five simulated patients each in a fully immersed three-dimensional VR environment. The hypothesis was that learners would improve in speed, accuracy, and self-efficacy.
METHODS: Twenty-four medical students were taught principles of mass casualty triage using three short podcasts, followed by an immersive VR exercise in which learners donned a head-mounted display (HMD) and three motion tracking sensors, one for their head and one for each hand. They used a gesture-based command system to interact with multiple VR casualties. For triage score, one point was awarded for each correctly identified main problem, required intervention, and triage category. For intervention score, one point was awarded for each correct VR intervention. Scores were analyzed using one-way analysis of variance (ANOVA) for each student. Before and after surveys were used to measure self-efficacy and reaction to the training.
RESULTS: Four students were excluded from analysis due to participation in a recent triage research program. Results from 20 students were analyzed. Triage scores and intervention scores improved significantly during Scenario B (p < 0.001). Time to complete each scenario decreased significantly from A (8:10 minutes) to B (5:14 minutes; p < 0.001) and from B to C (3:58 minutes; p < 0.001). Self-efficacy improved significantly in the areas of prioritizing treatment, prioritizing resources, identifying high-risk patients, and beliefs about learning to be an effective first responder.
CONCLUSIONS: Novice learners demonstrated improved triage and intervention scores, speed, and self-efficacy during an iterative, fully immersed VR triage experience.

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Mesh:

Year:  2008        PMID: 18699829     DOI: 10.1111/j.1553-2712.2008.00191.x

Source DB:  PubMed          Journal:  Acad Emerg Med        ISSN: 1069-6563            Impact factor:   3.451


  5 in total

1.  360 virtual reality pediatric mass casualty incident: A cross sectional observational study of triage and out-of-hospital intervention accuracy at a national conference.

Authors:  Jason Lowe; Cynthia Peng; Christopher Winstead-Derlega; Henry Curtis
Journal:  J Am Coll Emerg Physicians Open       Date:  2020-08-17

Review 2.  Systematic review of strategies to manage and allocate scarce resources during mass casualty events.

Authors:  Justin W Timbie; Jeanne S Ringel; D Steven Fox; Francesca Pillemer; Daniel A Waxman; Melinda Moore; Cynthia K Hansen; Ann R Knebel; Richard Ricciardi; Arthur L Kellermann
Journal:  Ann Emerg Med       Date:  2013-03-20       Impact factor: 5.721

3.  State of virtual reality based disaster preparedness and response training.

Authors:  Edbert B Hsu; Yang Li; Jamil D Bayram; David Levinson; Samuel Yang; Colleen Monahan
Journal:  PLoS Curr       Date:  2013-04-24

4.  Virtual Reality for Pediatric Sedation: A Randomized Controlled Trial Using Simulation.

Authors:  Pavan P Zaveri; Aisha B Davis; Karen J O'Connell; Emily Willner; Dana A Aronson Schinasi; Mary Ottolini
Journal:  Cureus       Date:  2016-02-09

5.  Towards immersive virtual reality (iVR): a route to surgical expertise.

Authors:  Saurabh Dargar; Rebecca Kennedy; WeiXuan Lai; Venkata Arikatla; Suvranu De
Journal:  J Comput Surg       Date:  2015-05-07
  5 in total

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