| Literature DB >> 18568824 |
Dan Morris1, Kenneth Salisbury.
Abstract
Many simulation environments - particularly those intended for medical simulation - require solid objects to deform at interactive rates, with deformation properties that correspond to real materials. Furthermore, new objects may be created frequently (for example, each time a new patient's data is processed), prohibiting manual intervention in the model preparation process. This paper provides a pipeline for rapid preparation of deformable objects with no manual intervention, specifically focusing on mesh generation (preparing solid meshes from surface models), automated calibration of models to finite element reference analyses (including a novel approach to reducing the complexity of calibrating nonhomogeneous objects), and automated skinning of meshes for interactive simulation.Entities:
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Year: 2008 PMID: 18568824 DOI: 10.1080/10255840701769606
Source DB: PubMed Journal: Comput Methods Biomech Biomed Engin ISSN: 1025-5842 Impact factor: 1.763