Literature DB >> 18487710

Treasure Hunt - a serious game to support psychotherapeutic treatment of children.

Veronika Brezinka1.   

Abstract

Computer and video games for children have gained negative publicity due to reported associations between intensive gaming and aggressive behaviour, school failure, and overweight. While most studies centre upon negative consequences of video games, their innovative potentials tend to be overlooked. One field for the innovative use of computer games is child psychotherapy. By including therapeutic concepts into a video game, children can be offered attractive electronic homework assignments that enable them to rehearse and repeat basic psychoeducational concepts they have learned during therapy sessions. Moreover, therapeutic games can help therapists to structure therapy sessions. Psychotherapeutic computer games translated into foreign languages could form a useful tool in the treatment of migrant children. 'Treasure Hunt' is the first serious game based on principles of cognitive behaviour modification. It is developed for eight to twelve year old children who are in cognitive-behavioural treatment for various disorders. Reactions of children and therapists to experimental versions of the game are positive. Serious games might prove a useful tool to support psychotherapeutic treatment of children.

Entities:  

Mesh:

Year:  2008        PMID: 18487710

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  7 in total

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4.  An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study.

Authors:  Jeffrey G Ong; Nikki S Lim-Ashworth; Yoon P Ooi; Jillian S Boon; Rebecca P Ang; Dion H Goh; Say H Ong; Daniel S Fung
Journal:  JMIR Serious Games       Date:  2019-05-08       Impact factor: 4.143

5.  Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study.

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Journal:  JMIR Ment Health       Date:  2019-05-09

6.  Game Design in Mental Health Care: Case Study-Based Framework for Integrating Game Design Into Therapeutic Content.

Authors:  Panote Siriaraya; Valentijn Visch; Marilisa Boffo; Renske Spijkerman; Reinout Wiers; Kees Korrelboom; Vincent Hendriks; Elske Salemink; Marierose van Dooren; Michael Bas; Richard Goossens
Journal:  JMIR Serious Games       Date:  2021-12-01       Impact factor: 4.143

7.  Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring.

Authors:  Oana A David; Silvia Magurean; Cristina Tomoiagă
Journal:  Front Psychiatry       Date:  2022-03-21       Impact factor: 4.157

  7 in total

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