Literature DB >> 18469726

Learning clinical neurophysiology: gaming is better than lectures.

Lori Schuh1, David E Burdette, Lonni Schultz, Brian Silver.   

Abstract

We sought to find evidence for generalizability of a game and team oriented educational intervention in clinical neurophysiology in a neurology residency program. A prospective educational intervention was studied in a single neurology residency program and compared with a historical control. Seventeen PGY 2-4 residents studied neurophysiology in 2004-2005. The historical control was 20 PGY 2-4 residents from 1998 to 2002. The neurophysiology educational intervention consisted of weekly presentations, followed by a game show-type oral quiz which was team-based and required all residents to participate. The control group attended faculty-prepared didactic lectures. Outcome measures were percent correct subset neurophysiology Residency Inservice Training Examination scores. United States Medical Licensing Examination step 1 scores were also compared between the groups. Data were analyzed with analysis of variance methods accounting for multiple measurements. The mean+/-standard error neurophysiology subset percent correct Residency Inservice Training Examination score was 63.6+/-4.12 for the intervention group and 49.4+/-2.35 for the control (P=0.002). There was no difference in United States Medical Licensing Examination step 1 scores between the two groups (P=0.11). We found evidence for generalizability of the effectiveness of a team-oriented educational intervention in clinical neurophysiology with gaming and oral quizzing in improving subset Residency Inservice Training Examination performance compared with faculty prepared didactics.

Mesh:

Year:  2008        PMID: 18469726     DOI: 10.1097/WNP.0b013e31817759b3

Source DB:  PubMed          Journal:  J Clin Neurophysiol        ISSN: 0736-0258            Impact factor:   2.177


  3 in total

1.  Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology.

Authors:  Robin K Pettit; Lise McCoy; Marjorie Kinney; Frederic N Schwartz
Journal:  BMC Med Educ       Date:  2015-05-22       Impact factor: 2.463

2.  Conference Didactic Planning and Structure: An Evidence-based Guide to Best Practices from the Council of Emergency Medicine Residency Directors.

Authors:  D Brian Wood; Jaime Jordan; Rob Cooney; Katja Goldflam; Leah Bright; Michael Gottlieb
Journal:  West J Emerg Med       Date:  2020-07-03

3.  The "Neurospeed" game: a fun tool to learn the neurological semiology.

Authors:  Sinead Zeidan; Solenne Baltaze; Béatrice Garcin; Astrid de Liège; Jennifer Doridam; Laure Josse; Bertrand Degos
Journal:  BMC Med Educ       Date:  2022-03-31       Impact factor: 2.463

  3 in total

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