Literature DB >> 18463019

Assistive technology for cognition.

Edmund F LoPresti1, Cathy Bodine, Clayton Lewis.   

Abstract

Mesh:

Year:  2008        PMID: 18463019     DOI: 10.1109/EMB.2007.907396

Source DB:  PubMed          Journal:  IEEE Eng Med Biol Mag        ISSN: 0739-5175


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  6 in total

1.  Self-report computer-based survey of technology use by people with intellectual and developmental disabilities.

Authors:  Emily Shea Tanis; Susan Palmer; Michael Wehmeyer; Daniel K Davies; Steven E Stock; Kathy Lobb; Barbara Bishop
Journal:  Intellect Dev Disabil       Date:  2012-02

Review 2.  How a diverse research ecosystem has generated new rehabilitation technologies: Review of NIDILRR's Rehabilitation Engineering Research Centers.

Authors:  David J Reinkensmeyer; Sarah Blackstone; Cathy Bodine; John Brabyn; David Brienza; Kevin Caves; Frank DeRuyter; Edmund Durfee; Stefania Fatone; Geoff Fernie; Steven Gard; Patricia Karg; Todd A Kuiken; Gerald F Harris; Mike Jones; Yue Li; Jordana Maisel; Michael McCue; Michelle A Meade; Helena Mitchell; Tracy L Mitzner; James L Patton; Philip S Requejo; James H Rimmer; Wendy A Rogers; W Zev Rymer; Jon A Sanford; Lawrence Schneider; Levin Sliker; Stephen Sprigle; Aaron Steinfeld; Edward Steinfeld; Gregg Vanderheiden; Carolee Winstein; Li-Qun Zhang; Thomas Corfman
Journal:  J Neuroeng Rehabil       Date:  2017-11-06       Impact factor: 4.262

3.  Facial emotion recognition system for autistic children: a feasible study based on FPGA implementation.

Authors:  K G Smitha; A P Vinod
Journal:  Med Biol Eng Comput       Date:  2015-08-04       Impact factor: 2.602

4.  Effectiveness of an upper extremity exercise device and text message reminders to exercise in adults with spina bifida: a pilot study.

Authors:  Theresa M Crytzer; Brad E Dicianno; Andrea D Fairman
Journal:  Assist Technol       Date:  2013

5.  A game system for cognitive rehabilitation.

Authors:  Azrulhizam Shapi'i; Nor Azan Mat Zin; Ahmed Mohammed Elaklouk
Journal:  Biomed Res Int       Date:  2015-03-01       Impact factor: 3.411

6.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.

Authors:  Maritta Välimäki; Kaisa Mishina; Johanna K Kaakinen; Suvi K Holm; Jukka Vahlo; Markus Kirjonen; Virve Pekurinen; Olli Tenovuo; Jyrki Korkeila; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  J Med Internet Res       Date:  2018-03-19       Impact factor: 5.428

  6 in total

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