Literature DB >> 18461742

A comparative study of Desktop, Fishtank, and Cave systems for the exploration of volume rendered confocal data sets.

Andrew Forsberg, Michael Katzourin, Kristi Wharton, Mel Slater.   

Abstract

We present a participant study that compares biological exploration tasks using volume renderings of laser confocal microscopy data across three environments which vary in level of immersion. For the tasks, data, and visualization approach used in our study, we found that subjects qualitatively preferred and quantitatively performed better in environments with greater levels of immersion. Subjects performed real-world biological data analysis tasks that emphasized understanding spatial relationships including characterizing the general features in a volume, identifying co-located features, and reporting geometric relationships such as whether clusters of cells were coplanar. After analyzing data in each environment, subjects were asked to choose which environment they wanted to analyze additional data sets in--subjects uniformly selected the Cave environment.

Entities:  

Mesh:

Year:  2008        PMID: 18461742     DOI: 10.1109/tvcg.2007.70433

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  5 in total

1.  Effects of Stereo and Screen Size on the Legibility of Three-Dimensional Streamtube Visualization.

Authors:  Jian Chen; Haipeng Cai; A P Auchus; D H Laidlaw
Journal:  IEEE Trans Vis Comput Graph       Date:  2012-12       Impact factor: 4.579

2.  Visualization of Neuronal Structures in Wide-Field Microscopy Brain Images.

Authors:  Saeed Boorboor; Mala Ananth; David Talmage; Arie Kaufman
Journal:  IEEE Trans Vis Comput Graph       Date:  2018-08-20       Impact factor: 4.579

3.  A Virtual Reality Visualization Tool for Neuron Tracing.

Authors:  Will Usher; Pavol Klacansky; Frederick Federer; Peer-Timo Bremer; Aaron Knoll; Jeff Yarch; Alessandra Angelucci; Valerio Pascucci
Journal:  IEEE Trans Vis Comput Graph       Date:  2017-08-29       Impact factor: 4.579

4.  Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements.

Authors:  Torin McDonald; Will Usher; Nate Morrical; Attila Gyulassy; Steve Petruzza; Frederick Federer; Alessandra Angelucci; Valerio Pascucci
Journal:  IEEE Trans Vis Comput Graph       Date:  2021-01-28       Impact factor: 4.579

5.  Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.

Authors:  Jean-Marie Normand; Maria V Sanchez-Vives; Christian Waechter; Elias Giannopoulos; Bernhard Grosswindhager; Bernhard Spanlang; Christoph Guger; Gudrun Klinker; Mandayam A Srinivasan; Mel Slater
Journal:  PLoS One       Date:  2012-10-31       Impact factor: 3.240

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.