Literature DB >> 18391324

Comparative usability studies of full vs. partial immersive virtual reality simulation for medical education and training.

Jennifer Pierce1, Fátima Gutiérrez, Víctor M Vergara, Dale C Alverson, Clifford Qualls, Linda Saland, Timothy Goldsmith, Thomas Preston Caudell.   

Abstract

Virtual reality (VR) simulation provides a means of making experiential learning reproducible and reusable. This study was designed to determine the efficiency and satisfaction components of usability. Previously, it was found that first year medical students using a VR simulation for medical education demonstrated effectiveness in learning as measured by knowledge structure improvements both with and without a head mounted display (HMD) but students using a HMD showed statistically greater improvement in knowledge structures compared to those not using a HMD. However, in this current analysis of other components of usability, there were no overall significance differences in efficiency (ease of use), nor in satisfaction, within this same group of randomized subjects comparing students using a HMD to those not using a HMD. These types of studies may be important in determining the most appropriate, cost effective VR simulation technology needed to achieve specific learning goals and objectives.

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Year:  2008        PMID: 18391324

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  1 in total

1.  The Utility of Virtual Patient Simulations for Clinical Reasoning Education.

Authors:  Takashi Watari; Yasuharu Tokuda; Meiko Owada; Kazumichi Onigata
Journal:  Int J Environ Res Public Health       Date:  2020-07-24       Impact factor: 3.390

  1 in total

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