Literature DB >> 18391250

Learning & retention in adaptive serious games.

Bryan P Bergeron1.   

Abstract

Serious games are being actively explored as supplements to and, in some cases, replacement for traditional didactic lectures and computer-based instruction in venues ranging from medicine to the military. As part of an intelligent tutoring system (ITS) for nuclear event first responders, we designed and evaluated two serious games that were integrated with adaptive multimedia content. Results reveal that there was no decay in score six weeks following game-based training, which contrasts with results expected with traditional training. This study suggests that adaptive serious games may help integrate didactic content presented though conventional means.

Entities:  

Mesh:

Year:  2008        PMID: 18391250

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  3 in total

1.  The "Simulation Roulette" game.

Authors:  Heather J Frederick; Marcia A Corvetto; Gene W Hobbs; Jeffrey Taekman
Journal:  Simul Healthc       Date:  2011-08       Impact factor: 1.929

2.  Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study.

Authors:  Fernando Fernández-Aranda; Susana Jiménez-Murcia; Juan J Santamaría; Katarina Gunnard; Antonio Soto; Elias Kalapanidas; Richard G A Bults; Costas Davarakis; Todor Ganchev; Roser Granero; Dimitri Konstantas; Theodoros P Kostoulas; Tony Lam; Mikkel Lucas; Cristina Masuet-Aumatell; Maher H Moussa; Jeppe Nielsen; Eva Penelo
Journal:  J Ment Health       Date:  2012-05-01

3.  Design and Implementation of a Novel Web-Based E-Learning Tool for Education of Health Professionals on the Antibiotic Vancomycin.

Authors:  Stuart Evan Bond; Shelley P Crowther; Suman Adhikari; Adriana J Chubaty; Ping Yu; Jay P Borchard; Craig Steven Boutlis; Wilfred Winston Yeo; Spiros Miyakis
Journal:  J Med Internet Res       Date:  2017-03-30       Impact factor: 5.428

  3 in total

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