Literature DB >> 18369262

Real-time path planning in dynamic virtual environments using multiagent navigation graphs.

Avneesh Sud1, Erik Andersen, Sean Curtis, Ming C Lin, Dinesh Manocha.   

Abstract

We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG), which is constructed using first- and second-order Voronoi diagrams. The MaNG is used to perform route planning and proximity computations for each agent in real time. Moreover, we use the path information and proximity relationships for local dynamics computation of each agent by extending a social force model [Helbing05]. We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation. We also address undersampling issues and present techniques to improve the accuracy of our algorithm. Our algorithm is used for real-time multi-agent planning in pursuit-evasion, terrain exploration and crowd simulation scenarios consisting of hundreds of moving agents, each with a distinct goal.

Mesh:

Year:  2008        PMID: 18369262     DOI: 10.1109/TVCG.2008.27

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  1 in total

1.  Predicting pedestrian flow: a methodology and a proof of concept based on real-life data.

Authors:  Maria Davidich; Gerta Köster
Journal:  PLoS One       Date:  2013-12-27       Impact factor: 3.240

  1 in total

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