Literature DB >> 18192709

Geometric texturing using level sets.

Anders Brodersen1, Ken Museth, Serban Porumbescu, Brian Budge.   

Abstract

We present techniques for warping and blending (or subtracting) geometric textures onto surfaces represented by high resolution level sets. The geometric texture itself can be represented either explicitly as a polygonal mesh or implicitly as a level set. Unlike previous approaches, we can produce topologically connected surfaces with smooth blending and low distortion. Specifically, we offer two different solutions to the problem of adding fine-scale geometric detail to surfaces. Both solutions assume a level set representation of the base surface which is easily achieved by means of a mesh-to-level-set scan conversion. To facilitate our mapping, we parameterize the embedding space of the base level set surface using fast particle advection. We can then warp explicit texture meshes onto this surface at nearly interactive speeds or blend level set representations of the texture to produce high-quality surfaces with smooth transitions.

Year:  2008        PMID: 18192709     DOI: 10.1109/TVCG.2007.70408

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  1 in total

1.  Multi-resolution level sets with shape priors: a validation report for 2D segmentation of prostate gland in T2W MR images.

Authors:  Fares S Al-Qunaieer; Hamid R Tizhoosh; Shahryar Rahnamayan
Journal:  J Digit Imaging       Date:  2014-12       Impact factor: 4.056

  1 in total

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