Literature DB >> 18183904

Gs invaders: assessing a computer game-like test of processing speed.

Jason McPherson1, Nicholas R Burns.   

Abstract

Computer games potentially offer a useful research tool for psychology but there has been little use made of them in assessing cognitive abilities. Two studies assessing the viability of a computer game-like test of cognitive processing speed are described. In Experiment 1, a computerized coding task that uses a mouse responsemethod (McPherson & Burns, 2005) was the basis for a simple computer game-like test. In Experiment 2, dynamic game-like elements were added. Validity was assessed within a factor analytic framework using standardized abilities tests as marker tests. We conclude that computer game-like tests of processing speed may provide an alternative or supplementary tool for research and assessment. There is clearly potential to develop game-like tests for other cognitive abilities.

Entities:  

Mesh:

Year:  2007        PMID: 18183904     DOI: 10.3758/bf03192982

Source DB:  PubMed          Journal:  Behav Res Methods        ISSN: 1554-351X


  3 in total

1.  Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques.

Authors:  Jim Lumsden; Andy Skinner; David Coyle; Natalia Lawrence; Marcus Munafo
Journal:  J Med Internet Res       Date:  2017-11-22       Impact factor: 5.428

2.  Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.

Authors:  Jim Lumsden; Elizabeth A Edwards; Natalia S Lawrence; David Coyle; Marcus R Munafò
Journal:  JMIR Serious Games       Date:  2016-07-15       Impact factor: 4.143

3.  The effects of gamelike features and test location on cognitive test performance and participant enjoyment.

Authors:  Jim Lumsden; Andy Skinner; Andy T Woods; Natalia S Lawrence; Marcus Munafò
Journal:  PeerJ       Date:  2016-07-06       Impact factor: 2.984

  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.