Literature DB >> 18093790

A game for smokers: a preliminary naturalistic trial in a psychiatric hospital.

Yasser Khazaal1, Anne Chatton, Roberto Prezzemolo, Aliosca Hoch, Jacques Cornuz, Daniele Zullino.   

Abstract

OBJECTIVE: "Pick-Klop" is a game based on cognitive behavioral therapy. It aims to change smokers' attitudes towards tobacco addiction. This study tests the feasibility and the impact of one brief session of the intervention in a naturalistic setting within a psychiatric hospital.
METHOD: Fifty-one smokers were recruited during their stay in a psychiatric hospital with a prohibitive smoking policy. They were assessed pre- and post-treatment with visual analogue scales designed to evaluate their intention to stop smoking.
RESULTS: All patients completed the intervention. The outcome shows that the intention to stop smoking becomes significantly stronger after the intervention.
CONCLUSION: This pilot study supports the feasibility and the effectiveness of the "Pick-Klop" game in a psychiatric hospital setting. The game seems to improve the intention to quit smoking. The data, however, should be confirmed by a controlled trial. Moreover, follow-up studies are needed to examine the potential impact of the game on smoking cessation attempts. PRACTICAL IMPLICATIONS: The game seems to be a useful and simple tool for education about smoking in a psychiatric hospital setting.

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Mesh:

Year:  2008        PMID: 18093790     DOI: 10.1016/j.pec.2007.10.006

Source DB:  PubMed          Journal:  Patient Educ Couns        ISSN: 0738-3991


  4 in total

1.  mHealth App for Cannabis Users: Satisfaction and Perceived Usefulness.

Authors:  Grégoire Monney; Louise Penzenstadler; Olivia Dupraz; Jean-François Etter; Yasser Khazaal
Journal:  Front Psychiatry       Date:  2015-08-27       Impact factor: 4.157

2.  Impact of a board-game approach on current smokers: a randomized controlled trial.

Authors:  Yasser Khazaal; Anne Chatton; Roberto Prezzemolo; Fadi Zebouni; Yves Edel; Johan Jacquet; Ornella Ruggeri; Emilie Burnens; Grégoire Monney; Anne-Sylvie Protti; Jean-François Etter; Riaz Khan; Jacques Cornuz; Daniele Zullino
Journal:  Subst Abuse Treat Prev Policy       Date:  2013-01-17

3.  Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation.

Authors:  Kathryn L DeLaughter; Rajani S Sadasivam; Ariana Kamberi; Thomas M English; Greg L Seward; S Wayne Chan; Julie E Volkman; Daniel J Amante; Thomas K Houston
Journal:  JMIR Serious Games       Date:  2016-05-26       Impact factor: 4.143

4.  Serious games for smoking prevention and cessation: A systematic review of game elements and game effects.

Authors:  M E Derksen; S van Strijp; A E Kunst; J G Daams; M W M Jaspers; M P Fransen
Journal:  J Am Med Inform Assoc       Date:  2020-05-01       Impact factor: 4.497

  4 in total

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