Literature DB >> 17968131

Interactive isosurface ray tracing of time-varying tetrahedral volumes.

Ingo Wald1, Heiko Friedrich, Aaron Knoll, Charles D Hansen.   

Abstract

We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing state-of-the art methods in polygonal ray tracing, namely aggressive packet/frustum traversal of a bounding volume hierarchy, we can accomodate large and time-varying unstructured data. In conjunction with this efficiency structure, we introduce a novel technique for intersecting ray packets with tetrahedral primitives. Ray tracing is flexible, allowing for dynamic changes in isovalue and time step, visualization of multiple isosurfaces, shadows, and depth-peeling transparency effects. The resulting system offers the intuitive simplicity of isosurfacing, guaranteed-correct visual results, and ultimately a scalable, dynamic and consistently interactive solution for visualizing unstructured volumes.

Year:  2007        PMID: 17968131     DOI: 10.1109/TVCG.2007.70566

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  2 in total

1.  Immersive Molecular Visualization with Omnidirectional Stereoscopic Ray Tracing and Remote Rendering.

Authors:  John E Stone; William R Sherman; Klaus Schulten
Journal:  IEEE Int Symp Parallel Distrib Process Workshops Phd Forum       Date:  2016-08-04

2.  CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data.

Authors:  Feng Wang; Ingo Wald; Qi Wu; Will Usher; Chris R Johnson
Journal:  IEEE Trans Vis Comput Graph       Date:  2018-10-16       Impact factor: 4.579

  2 in total

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