Literature DB >> 17915598

Effect of head-mounted displays on posture.

James F Knight1, Chris Baber.   

Abstract

OBJECTIVE: The aim of the present study was to determine if a wearable system based on a head-mounted display (HMD) causes users to alter their head position and adopt postures that place greater stress on the musculoskeletal system.
BACKGROUND: HMDs are common output devices used with wearable computers. HMDs provide the wearer with visual information by projecting computer-generated virtual images in front of the eyes. Deviations of neck posture from a neutral upright position increase the stresses on the musculoskeletal system of the head and neck.
METHOD: Seven paramedics simulated the treatment of a patient under a normal condition and when using an HMD wearable computer system. During the simulations a posture analysis was performed using the Rapid Upper Limb Assessment method.
RESULTS: The postures adopted when wearing an HMD, as compared with a normal condition, scored significantly higher for the neck (z = 2.463, p < .05) and for overall body posture (left side of the body: z = 2.447, p < .05; right side of the body: z = 2.895, p < .05).
CONCLUSION: Wearing an HMD can force the wearers to modify their neck posture. As such, the musculoskeletal system of the head and neck may be placed under increased levels of stress. APPLICATION: Potential users should be made aware that HMDs could dictate modifications in neck posture, which may have detrimental effects and may compound the weight effect of the HMD.

Entities:  

Mesh:

Year:  2007        PMID: 17915598     DOI: 10.1518/001872007X230172

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  5 in total

Review 1.  The role of extended reality technology in healthcare education: Towards a learner-centred approach.

Authors:  Abison Logeswaran; Chris Munsch; Yu Jeat Chong; Neil Ralph; Jo McCrossnan
Journal:  Future Healthc J       Date:  2021-03

2.  Viewing medium affects arm motor performance in 3D virtual environments.

Authors:  Sandeep K Subramanian; Mindy F Levin
Journal:  J Neuroeng Rehabil       Date:  2011-06-30       Impact factor: 4.262

3.  Mechanical Energy Expenditure-based Comfort Evaluation Model for Gesture Interaction.

Authors:  Wenjie Wang; Xiansheng Qin; Chen Zheng; Hongbo Wang; Jing Li; Junlong Niu
Journal:  Comput Intell Neurosci       Date:  2018-12-30

4.  Impact of using immersive virtual reality over time and steps in the Timed Up and Go test in elderly people.

Authors:  Frédéric Muhla; Fabien Clanché; Karine Duclos; Philippe Meyer; Séverine Maïaux; Sophie Colnat-Coulbois; Gérome C Gauchard
Journal:  PLoS One       Date:  2020-03-13       Impact factor: 3.240

5.  Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics.

Authors:  Brian Horsak; Mark Simonlehner; Lucas Schöffer; Bernhard Dumphart; Arian Jalaeefar; Matthias Husinsky
Journal:  Front Bioeng Biotechnol       Date:  2021-12-03
  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.