| Literature DB >> 17722266 |
Andrei L Turinsky1, Christoph W Sensen.
Abstract
Genetic diseases and developmental patterns should be studied on several levels: from macroscale (organs and tissues) to nanoscale (cells, genes, proteins). Due to the overwhelming complexity of the life science data, it is common that disparate data pieces are meticulously stored but never fully analyzed or correlated. We have begun to develop a novel methodology based on virtual reality techniques for the study of these phenomena. Our key approach to knowledge integration is a top-down mapping of data onto visual contexts. For each organism that we want to study, a structural model is created and used as a visual "wireframe" onto which other data types are superimposed in a top-down assembly. Data analysis tools, visual controls, and queries are enabled so that users can interactively explore data. Our visualization technology gives users an opportunity to map disparate data onto a common model, and search visually for hitherto unknown patterns and correlations contained within the data. It is our goal to eventually transform genomics research from measuring various data pieces analytically into a fully interactive exploration of combined data in a 4D immersive visual environment that best matches a researcher's intuition.Entities:
Mesh:
Year: 2006 PMID: 17722266 PMCID: PMC2426770 DOI: 10.2147/nano.2006.1.1.89
Source DB: PubMed Journal: Int J Nanomedicine ISSN: 1176-9114
Figure 1Attempt to automatically extract bone information from the Visible Human dataset (NIH) using the equidensity approach. It is apparent that the extraction process results in a very crude image, which would need a lot of manual interference to become useful.
Figure 2Hand and arm information from the Kasterstener virtual human body. The resolution of the objects shown is extremely high. In addition, each component shown is already a separate object, which is advantageous for the construction of the final model. The data are also anatomically correct, which allows the animation of the body parts in the future. The Kasterstener body data can be used directly as the input for the Java 3D™-enabled model.