Literature DB >> 17594261

Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes, attitudes toward others, and aggressive behavior.

Ran Wei1.   

Abstract

This study examines the effects of exposure to online videogame violence on Chinese adolescents' attitudes toward violence, empathy, and aggressive behavior. Results of bivariate analyses show that playing violent videogames on the Internet was associated with greater tolerance of violence, a lower emphatic attitude, and more aggressive behavior. Results of hierarchical regression analyses showed sustained relationships between exposure and pro-violent attitudes and empathy when exposure was examined simultaneously with gender, computer use, and Internet use. However, the linkage between exposure and aggression became non-significant, suggesting that the effects of playing violent videogames were greater for attitudinal outcomes than on overt behavior. Gender differences in playing videogames and in effects were also found.

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Year:  2007        PMID: 17594261     DOI: 10.1089/cpb.2006.9942

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  6 in total

1.  Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Authors:  Ashley M Fraser; Laura M Padilla-Walker; Sarah M Coyne; Larry J Nelson; Laura A Stockdale
Journal:  J Youth Adolesc       Date:  2012-05

2.  Internet use and misuse: a multivariate regression analysis of the predictive factors of internet use among Greek adolescents.

Authors:  Artemis Tsitsika; Elena Critselis; Georgios Kormas; Anastasia Filippopoulou; Despoina Tounissidou; Aliki Freskou; Theodora Spiliopoulou; Amalia Louizou; Eleftheria Konstantoulaki; Dimitrios Kafetzis
Journal:  Eur J Pediatr       Date:  2008-09-02       Impact factor: 3.183

3.  The impact of digital media on health: children's perspectives.

Authors:  David Smahel; Michelle F Wright; Martina Cernikova
Journal:  Int J Public Health       Date:  2015-01-20       Impact factor: 3.380

4.  Correlates of video games playing among adolescents in an Islamic country.

Authors:  Hamid Allahverdipour; Mohsen Bazargan; Abdollah Farhadinasab; Babak Moeini
Journal:  BMC Public Health       Date:  2010-05-27       Impact factor: 3.295

5.  The effect of online violent video games on levels of aggression.

Authors:  Jack Hollingdale; Tobias Greitemeyer
Journal:  PLoS One       Date:  2014-11-12       Impact factor: 3.240

6.  Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults.

Authors:  Ann-Christin S Kimmig; Gerda Andringa; Birgit Derntl
Journal:  Front Psychol       Date:  2018-05-16
  6 in total

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