Literature DB >> 17552313

Interaction with an immersive virtual environment corrects users' distance estimates.

Adam R Richardson1, David Waller.   

Abstract

OBJECTIVE: Two experiments examined whether prior interaction within an immersive virtual environment (VE) enabled people to improve the accuracy of their distance judgments and whether an improved ability to estimate distance generalized to other means of estimating distances.
BACKGROUND: Prior literature has consistently found that users of immersive VEs underestimate distances by approximately 50%.
METHOD: In each of the two experiments, 16 participants viewed objects in an immersive VE and estimated their distance to them by means of blindfolded walking tasks before and after interacting with the VE.
RESULTS: The interaction task significantly corrected users' underestimation bias to nearly veridical. Differences between pre- and post-interaction mean distance estimation accuracy were large (d = 4.63), and significant (p < .001), and they generalized across response task.
CONCLUSION: This finding limits the generality of the underestimation effect in VEs and suggests that distance underestimation in VEs may not be a road block to the development of VE applications. APPLICATION: Potential or actual applications of this research include the improvement of VE systems requiring accurate spatial awareness.

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Year:  2007        PMID: 17552313     DOI: 10.1518/001872007X200139

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  10 in total

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8.  A Novel Brain-Computer Interface Virtual Environment for Neurofeedback During Functional MRI.

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10.  Does perceptual-motor calibration generalize across two different forms of locomotion? Investigations of walking and wheelchairs.

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  10 in total

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