Literature DB >> 17524647

The potential applications of a virtual moving environment for assessing falls in elderly adults.

Pamela S Haibach1, Semyon M Slobounov, Karl M Newell.   

Abstract

The purpose of this study was to investigate whether the moving room paradigm could be used to assess fall risk in older people. A group of young adults (18-29 years) and two groups of elderly adults (60-79 years) with and without a history of falls were placed into a simulated moving room. Participants stood still facing an oscillating three dimensional virtual room moving in the antero-posterior plane with three types of room movement conditions, continuous oscillatory, discrete anterior and discrete posterior. The young adults performed with less postural motion and coherence with the virtual motion than the older age groups. The group of elderly fallers exhibited more postural motion [center of pressure (COP) length, p<0.05], a trend towards higher coherence with the object motion (p=0.07), and the greatest amount of time-to-stability (p<0.05). A virtual moving room incorporating measures of time-to-stability and egomotion appears useful in predicting risk for falls.

Entities:  

Mesh:

Year:  2007        PMID: 17524647     DOI: 10.1016/j.gaitpost.2007.04.004

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  7 in total

1.  EMG and kinematic responses to unexpected slips after slip training in virtual reality.

Authors:  Prakriti Parijat; Thurmon E Lockhart; Jian Liu
Journal:  IEEE Trans Biomed Eng       Date:  2014-10-03       Impact factor: 4.538

2.  Saccadic eye movement performance reduces visual manipulation influence and center of pressure displacements in older fallers.

Authors:  Nathaly Freitas de Souza; Matheus Belizário Brito; Sérgio Tosi Rodrigues; Beatriz Carvalho Cavalieri; Diego Nera Lima; Rodolfo Lemes de Moraes; Fabio Augusto Barbieri; José Angelo Barela; Paula Fávaro Polastri
Journal:  Exp Brain Res       Date:  2021-11-05       Impact factor: 1.972

3.  Effects of perturbation-based slip training using a virtual reality environment on slip-induced falls.

Authors:  Prakriti Parijat; Thurmon E Lockhart; Jian Liu
Journal:  Ann Biomed Eng       Date:  2014-09-23       Impact factor: 3.934

4.  Modulation of cortical activity in response to visually induced postural perturbation: combined VR and EEG study.

Authors:  Semyon M Slobounov; Elizabeth Teel; Karl M Newell
Journal:  Neurosci Lett       Date:  2013-05-09       Impact factor: 3.046

5.  Differential Sensitivity Between a Virtual Reality Balance Module and Clinically Used Concussion Balance Modalities.

Authors:  Elizabeth F Teel; Michael R Gay; Peter A Arnett; Semyon M Slobounov
Journal:  Clin J Sport Med       Date:  2016-03       Impact factor: 3.638

6.  Changes in cerebral activation in individuals with and without visual vertigo during optic flow: A functional near-infrared spectroscopy study.

Authors:  Carrie W Hoppes; Patrick J Sparto; Susan L Whitney; Joseph M Furman; Theodore J Huppert
Journal:  Neuroimage Clin       Date:  2018-09-05       Impact factor: 4.881

7.  The Effects of Systematic Environmental Manipulation on Gait of Older Adults.

Authors:  Max Toepfer; Alejandra Padilla; Kevin Ponto; Andrea H Mason; Kristen A Pickett
Journal:  Healthcare (Basel)       Date:  2020-10-06
  7 in total

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