Literature DB >> 17418483

A study on emergence of alternating reciprocity in a 2 x 2 game with 2-length memory strategy.

Jun Tanimoto1, Hiroki Sagara.   

Abstract

It is recognized that bilateral cooperation (C), a reward-state in other words, emergently comes up in a 2 x 2 prisoner's dilemma game, if you assume a strategy set with a memory concept. Also observed is a mixture state of cooperation (C) and defect (D), saint- and temptation-state in other words, to obtain a higher payoff than R (R reciprocity) in a hero or leader game that is a chicken-type dilemma game; this phenomenon is called alternating reciprocity (AR) or ST reciprocity. Observing a holistic 2 x 2 game world including trivial games and various dilemma games, where 2-length memory and infinite interactions are assumed, the paper reports on the specific mechanism of AR. It is observed there are three different phases relating to AR, which can be explained by the stress of the dilemma.

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Year:  2007        PMID: 17418483     DOI: 10.1016/j.biosystems.2007.03.001

Source DB:  PubMed          Journal:  Biosystems        ISSN: 0303-2647            Impact factor:   1.973


  2 in total

1.  Direct reciprocity in spatial populations enhances R-reciprocity as well as ST-reciprocity.

Authors:  Kohei Miyaji; Jun Tanimoto; Zhen Wang; Aya Hagishima; Naoki Ikegaya
Journal:  PLoS One       Date:  2013-08-07       Impact factor: 3.240

2.  Coevolution of Vertex Weights Resolves Social Dilemma in Spatial Networks.

Authors:  Chen Shen; Chen Chu; Hao Guo; Lei Shi; Jiangyan Duan
Journal:  Sci Rep       Date:  2017-11-09       Impact factor: 4.379

  2 in total

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