Literature DB >> 17411004

Enhancing self-management in children with sickle cell disease through playing a CD-ROM educational game: a pilot study.

Saunjoo L Yoon1, Angela Godwin.   

Abstract

PURPOSE: To determine whether playing a simple CD-ROM educational game (developed specifically for children with sickle cell disease), improved children's knowledge and confidence in selected symptom management and practice.
METHOD: Twenty-two eligible children completed a pretest to determine knowledge and confidence levels, played the Sickle Cell Slime-O-Rama Game, then completed an identical posttest.
FINDINGS: Significant increases in knowledge (t = 2.828, p =.010) and confidence (t = 3.759, p =.001) levels between pre- and posttests were identified.
CONCLUSIONS: It is promising that a simple, interacting CD-ROM game allowed children with sickle cell disease to quickly acquire knowledge about the disease and symptom management, and increased their confidence to apply this new knowledge. Results suggest the high utility of this tailored game to foster active self-management behaviors in this population.

Entities:  

Mesh:

Year:  2007        PMID: 17411004

Source DB:  PubMed          Journal:  Pediatr Nurs        ISSN: 0097-9805


  8 in total

1.  Reproductive health choices for young adults with sickle cell disease or trait: randomized controlled trial immediate posttest effects.

Authors:  Diana J Wilkie; Agatha M Gallo; Yingwei Yao; Robert E Molokie; Christine Stahl; Patricia E Hershberger; Zhongsheng Zhao; Marie L Suarez; Robert J Labotka; Bonnye Johnson; Rigo Angulo; Veronica Angulo; Jesus Carrasco; David Shuey; Stephanie Pelligra; Edward Wang; Dennie T Rogers; Alexis A Thompson
Journal:  Nurs Res       Date:  2013 Sep-Oct       Impact factor: 2.381

2.  Improving self-management in adolescents with sickle cell disease.

Authors:  Lori E Crosby; Anna Hood; Katherine Kidwell; Cara Nwankwo; James Peugh; Heather Strong; Charles Quinn; Maria T Britto
Journal:  Pediatr Blood Cancer       Date:  2020-07-22       Impact factor: 3.167

Review 3.  Electronic media-based health interventions promoting behavior change in youth: a systematic review.

Authors:  Kimberly Hieftje; E Jennifer Edelman; Deepa R Camenga; Lynn E Fiellin
Journal:  JAMA Pediatr       Date:  2013-06       Impact factor: 16.193

4.  Technology use and preferences to support clinical practice guideline awareness and adherence in individuals with sickle cell disease.

Authors:  Amol Utrankar; Tilicia L Mayo-Gamble; Whitney Allen; Laurie Novak; Adetola A Kassim; Kemberlee Bonnet; David Schlundt; Velma M Murry; Gretchen Purcell Jackson; Michael DeBaun; Robert M Cronin
Journal:  J Am Med Inform Assoc       Date:  2018-08-01       Impact factor: 4.497

Review 5.  Summer Camps for Children with Sickle Cell Disease.

Authors:  Lauren Narcisse; Edward A Walton; Lewis L Hsu
Journal:  Ochsner J       Date:  2018

6.  Patient-Centered eHealth Interventions for Children, Adolescents, and Adults With Sickle Cell Disease: Systematic Review.

Authors:  Sherif M Badawy; Robert M Cronin; Jane Hankins; Lori Crosby; Michael DeBaun; Alexis A Thompson; Nirmish Shah
Journal:  J Med Internet Res       Date:  2018-07-19       Impact factor: 5.428

7.  Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies.

Authors:  Chinenye Ndulue; Oladapo Oyebode; Ravishankar Subramani Iyer; Anirudh Ganesh; Syed Ishtiaque Ahmed; Rita Orji
Journal:  User Model User-adapt Interact       Date:  2022-03-07       Impact factor: 4.230

8.  Web-Based Technology to Improve Disease Knowledge Among Adolescents With Sickle Cell Disease: Pilot Study.

Authors:  Anjelica C Saulsberry; Jason R Hodges; Audrey Cole; Jerlym S Porter; Jane Hankins
Journal:  JMIR Pediatr Parent       Date:  2020-01-07
  8 in total

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