| Literature DB >> 17377254 |
Daniel Goude1, Staffan Björk, Martin Rydmark.
Abstract
We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.Entities:
Mesh:
Year: 2007 PMID: 17377254
Source DB: PubMed Journal: Stud Health Technol Inform ISSN: 0926-9630