Literature DB >> 17301707

Modeling infectious diseases dissemination through online role-playing games.

Ran D Balicer1.   

Abstract

As mathematical modeling of infectious diseases becomes increasingly important for developing public health policies, a novel platform for such studies might be considered. Millions of people worldwide play interactive online role-playing games, forming complex and rich networks among their virtual characters. An unexpected outbreak of an infective communicable disease (unplanned by the game creators) recently occurred in this virtual world. This outbreak holds surprising similarities to real-world epidemics. It is possible that these virtual environments could serve as a platform for studying the dissemination of infectious diseases, and as a testing ground for novel interventions to control emerging communicable diseases.

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Year:  2007        PMID: 17301707     DOI: 10.1097/01.ede.0000254692.80550.60

Source DB:  PubMed          Journal:  Epidemiology        ISSN: 1044-3983            Impact factor:   4.822


  4 in total

1.  An infectious way to teach students about outbreaks.

Authors:  Íde Cremin; Oliver Watson; Alastair Heffernan; Natsuko Imai; Norin Ahmed; Sandra Bivegete; Teresia Kimani; Demetris Kyriacou; Preveina Mahadevan; Rima Mustafa; Panagiota Pagoni; Marisa Sophiea; Charlie Whittaker; Leo Beacroft; Steven Riley; Matthew C Fisher
Journal:  Epidemics       Date:  2017-12-09       Impact factor: 4.396

2.  Preventing Outbreaks through Interactive, Experiential Real-Life Simulations.

Authors:  Andrés Colubri; Molly Kemball; Kian Sani; Chloe Boehm; Karen Mutch-Jones; Ben Fry; Todd Brown; Pardis C Sabeti
Journal:  Cell       Date:  2020-09-02       Impact factor: 41.582

3.  Spontaneous social distancing in response to a simulated epidemic: a virtual experiment.

Authors:  Adam Kleczkowski; Savi Maharaj; Susan Rasmussen; Lynn Williams; Nicole Cairns
Journal:  BMC Public Health       Date:  2015-09-28       Impact factor: 3.295

4.  On the connection between real-world circumstances and online player behaviour: The case of EVE Online.

Authors:  Andres M Belaza; Jan Ryckebusch; Koen Schoors; Luis E C Rocha; Benjamin Vandermarliere
Journal:  PLoS One       Date:  2020-10-21       Impact factor: 3.240

  4 in total

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