Literature DB >> 17034327

Head-mounted displays for clinical virtual reality applications: pitfalls in understanding user behavior while using technology.

Lisa K Simone1, Maria T Schultheis, Jose Rebimbas, Scott R Millis.   

Abstract

The use of virtual environments with head-mounted displays (HMDs) offers unique assets to the evaluation and therapy of clinical populations. However, research examining the effects of this technology on clinical populations is sparse. Understanding how wearers interact with the HMD is vital. Discomfort leads to altered use of the HMD that could confound performance measures; the very measures which might be used as tools for clinical decision making. The current study is a post-hoc analysis of the relationship between HMD use and HMD comfort. The analysis was conducted to examine contributing factors for a high incidence of simulator sickness observed in an HMD-based driving simulator. Pearson correlation analysis was used to evaluate objective and subjective measures of HMD performance and self-reported user comfort ratings. The results indicated weak correlations between these variables, indicating the complexity of quantifying user discomfort and HMD performance. Comparison of two case studies detailing user behavior in the virtual environment demonstrates that selected variables may not capture how individuals use the HMD. The validity and usefulness of the HMD-based virtual environments must be understood to fully reap the benefits of virtual reality (VR) in rehabilitation medicine.

Mesh:

Year:  2006        PMID: 17034327     DOI: 10.1089/cpb.2006.9.591

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  5 in total

1.  Effects of virtual reality in post-stroke aphasia: a systematic review and meta-analysis.

Authors:  Yun Cao; Xing Huang; Binlong Zhang; Georg S Kranz; Danli Zhang; Xiaolin Li; Jingling Chang
Journal:  Neurol Sci       Date:  2021-04-09       Impact factor: 3.307

2.  Acceptance of immersive head-mounted virtual reality in older adults.

Authors:  Hanne Huygelier; Brenda Schraepen; Raymond van Ee; Vero Vanden Abeele; Céline R Gillebert
Journal:  Sci Rep       Date:  2019-03-14       Impact factor: 4.379

3.  The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial.

Authors:  Genta Ochi; Ryuta Kuwamizu; Tomomi Fujimoto; Koyuki Ikarashi; Koya Yamashiro; Daisuke Sato
Journal:  JMIR Serious Games       Date:  2022-09-28       Impact factor: 3.364

4.  Virtual restorative environment therapy as an adjunct to pain control during burn dressing changes: study protocol for a randomised controlled trial.

Authors:  Charlotte Small; Robert Stone; Jane Pilsbury; Michael Bowden; Julian Bion
Journal:  Trials       Date:  2015-08-05       Impact factor: 2.279

5.  Within- and Between-Session Prefrontal Cortex Response to Virtual Reality Exposure Therapy for Acrophobia.

Authors:  Aleksandra Landowska; David Roberts; Peter Eachus; Alan Barrett
Journal:  Front Hum Neurosci       Date:  2018-11-01       Impact factor: 3.169

  5 in total

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