Literature DB >> 17024508

Towards a "virtual pigeon": a new technique for investigating avian social perception.

Shigeru Watanabe1, Nikolaus F Troje.   

Abstract

The purpose of the present study is to examine the applicability of a computer-generated, virtual animal to study animal cognition. Pigeons were trained to discriminate between movies of a real pigeon and a rat. Then, they were tested with movies of the computer-generated (CG) pigeon. Subjects showed generalization to the CG pigeon, however, they also responded to modified versions in which the CG pigeon was showing impossible movement, namely hopping and walking without its head bobbing. Hence, the pigeons did not attend to these particular details of the display. When they were trained to discriminate between the normal and the modified version of the CG pigeon, they were able to learn the discrimination. The results of an additional partial occlusion test suggest that the subjects used head movement as a cue for the usual vs. unusual CG pigeon discrimination.

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Year:  2006        PMID: 17024508     DOI: 10.1007/s10071-006-0048-1

Source DB:  PubMed          Journal:  Anim Cogn        ISSN: 1435-9448            Impact factor:   3.084


  7 in total

1.  Complex conditional control by pigeons in a continuous virtual environment.

Authors:  Muhammad A J Qadri; Sean Reid; Robert G Cook
Journal:  J Exp Anal Behav       Date:  2016-01       Impact factor: 2.468

2.  Great apes' understanding of biomechanics: eye-tracking experiments using three-dimensional computer-generated animations.

Authors:  Yutaro Sato; Michiteru Kitazaki; Shoji Itakura; Tomoyo Morita; Yoko Sakuraba; Masaki Tomonaga; Satoshi Hirata
Journal:  Primates       Date:  2021-07-24       Impact factor: 2.163

3.  Computer animations stimulate contagious yawning in chimpanzees.

Authors:  Matthew W Campbell; J Devyn Carter; Darby Proctor; Michelle L Eisenberg; Frans B M de Waal
Journal:  Proc Biol Sci       Date:  2009-09-09       Impact factor: 5.349

4.  The virtual lover: variable and easily guided 3D fish animations as an innovative tool in mate-choice experiments with sailfin mollies-II. Validation.

Authors:  Stefanie Gierszewski; Klaus Müller; Ievgen Smielik; Jan-Marco Hütwohl; Klaus-Dieter Kuhnert; Klaudia Witte
Journal:  Curr Zool       Date:  2016-11-03       Impact factor: 2.624

5.  Technical and conceptual considerations for using animated stimuli in studies of animal behavior.

Authors:  Laura Chouinard-Thuly; Stefanie Gierszewski; Gil G Rosenthal; Simon M Reader; Guillaume Rieucau; Kevin L Woo; Robert Gerlai; Cynthia Tedore; Spencer J Ingley; John R Stowers; Joachim G Frommen; Francine L Dolins; Klaudia Witte
Journal:  Curr Zool       Date:  2016-10-23       Impact factor: 2.624

6.  Social interactivity in pigeon courtship behavior.

Authors:  Emma L R Ware; Daniel R Saunders; Nikolaus F Troje
Journal:  Curr Zool       Date:  2016-06-21       Impact factor: 2.624

7.  Neurons in the pigeon visual network discriminate between faces, scrambled faces, and sine grating images.

Authors:  William Clark; Matthew Chilcott; Amir Azizi; Roland Pusch; Kate Perry; Michael Colombo
Journal:  Sci Rep       Date:  2022-01-12       Impact factor: 4.379

  7 in total

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