Literature DB >> 17012204

An online, interactive approach to teaching neuroscience to adolescents.

Leslie Miller1, Janette Moreno, Irmgard Willcockson, Donna Smith, Janice Mayes.   

Abstract

Most of today's students are skilled in instant messaging, Web browsing, online games, and blogs. These have become part of the social landscape and have changed how we learn and where we learn. The question becomes how to harness the attractiveness and ubiquity of electronic venues toward the goal of teaching neuroscience. At the Rice University Center for Technology in Teaching and Learning, a central focus is the creation of innovative materials that appeal to middle school students. A recent project was undertaken through a Science Education Drug Abuse Partnership Award (R25 DA15063) from the National Institute on Drug Abuse to inform adolescents about the neurobiology of substance abuse and the current research dealing with a class of drugs known as club drugs. Problem-based learning, multimedia pedagogy, and the National Science Content Standards were integrated to produce The Reconstructors, an episodic series available via the World Wide Web at http://reconstructors.rice.edu. A field test of students from five schools assessed the retention of content after "playing" The Reconstructors series titled Nothing to Rave About. Gain scores indicated that middle school students' knowledge about club drugs and the basic neuroscience concepts that explain their effects improved significantly.

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Year:  2006        PMID: 17012204      PMCID: PMC1618520          DOI: 10.1187/cbe.05-08-0115

Source DB:  PubMed          Journal:  CBE Life Sci Educ        ISSN: 1931-7913            Impact factor:   3.325


  1 in total

1.  Teaching neuroscience through Web adventures: adolescents reconstruct the history and science of opioids.

Authors:  Leslie Miller; Heidi Schweingruber; Robert Oliver; Janice Mayes; Donna Smith
Journal:  Neuroscientist       Date:  2002-02       Impact factor: 7.519

  1 in total
  7 in total

1.  Neuroscience Outside the Box: From the Laboratory to Discussing Drug Abuse at Schools.

Authors:  Thereza Cristina Machado do Vale; Luana da Silva Chagas; Helena de Souza Pereira; Elizabeth Giestal-de-Araujo; Analía Arévalo; Priscilla Oliveira-Silva Bomfim
Journal:  Front Hum Neurosci       Date:  2022-05-12       Impact factor: 3.473

2.  Positron Emission Tomography (PET) and Graphical Kinetic Data Analysis of the Dopamine Neurotransmitter System: An Exercise for an Undergraduate Laboratory Course.

Authors:  Martine M Mirrione; Nora Ruth; David Alexoff; Jean Logan; Joanna Fowler; Maurice Kernan
Journal:  J Undergrad Neurosci Educ       Date:  2014-03-15

3.  Teaching the biological consequences of alcohol abuse through an online game: impacts among secondary students.

Authors:  Yvonne Klisch; Leslie M Miller; Margaret E Beier; Shu Wang
Journal:  CBE Life Sci Educ       Date:  2012       Impact factor: 3.325

4.  Examining an online microbiology game as an effective tool for teaching the scientific process.

Authors:  Kristi G Bowling; Yvonne Klisch; Shu Wang; Margaret Beier
Journal:  J Microbiol Biol Educ       Date:  2013-05-06

5.  Introducing the 4Ps Model of Transitioning to Distance Learning: A convergent mixed methods study conducted during the COVID-19 pandemic.

Authors:  Farah Otaki; Shroque Zaher; Stefan Du Plessis; Ritu Lakhtakia; Nabil Zary; Ibrahim M Inuwa
Journal:  PLoS One       Date:  2021-07-15       Impact factor: 3.240

6.  "Do octopuses have a brain?" Knowledge, perceptions and attitudes towards neuroscience at school.

Authors:  Alessandra Sperduti; Federica Crivellaro; Paola Francesca Rossi; Luca Bondioli
Journal:  PLoS One       Date:  2012-10-17       Impact factor: 3.240

7.  The Impact of a Science Education Game on Students' Learning and Perception of Inhalants as Body Pollutants.

Authors:  Yvonne Klisch; Leslie M Miller; Shu Wang; Joel Epstein
Journal:  J Sci Educ Technol       Date:  2012-04-01       Impact factor: 2.315

  7 in total

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