Literature DB >> 16696258

The efficacy of a medical virtual reality simulator for training phlebotomy.

Mark W Scerbo1, James P Bliss, Elizabeth A Schmidt, Sommer N Thompson.   

Abstract

OBJECTIVE: The present study compared the effectiveness of a virtual reality (VR) simulator for training phlebotomy with that of a more traditional approach using simulated limbs.
BACKGROUND: Phlebotomy, or drawing blood, is one of the most common medical procedures; yet, there are no universal standards for training and assessing performance. The absence of any standards can lead to injuries and inaccurate test results if the procedure is improperly performed.
METHOD: Twenty 3rd-year medical students were trained under one of the two methods and had their performance assessed with a 28-item checklist.
RESULTS: The results showed that performance improvements were limited to those who trained with the simulated limbs, and a detailed comparison of the two systems revealed several functional and physical differences that may explain these findings.
CONCLUSION: Participants trained with simulated limbs performed better than those trained with a VR simulator; however, the metrics recorded by the VR system may address some aspects of performance that could eventually prove beneficial. APPLICATION: The present study highlights the potential for medical simulators to improve patient safety by enabling trainees to practice procedures on devices instead of patients. Applications of this research include training, performance assessment, and design of simulator systems.

Entities:  

Mesh:

Year:  2006        PMID: 16696258     DOI: 10.1518/001872006776412171

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  4 in total

1.  Abstracts Presented at the 2007 Spring Meeting of the Society for Education in Anesthesia.

Authors: 
Journal:  J Educ Perioper Med       Date:  2007-07-01

Review 2.  How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 4.143

3.  Upskilling health and care workers with augmented and virtual reality: protocol for a realist review to develop an evidence-informed programme theory.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  BMJ Open       Date:  2021-07-05       Impact factor: 2.692

4.  Improving Nurses' Peripheral Intravenous Catheter Insertion Knowledge, Confidence, and Skills Using a Simulation-Based Blended Learning Program: A Randomized Trial.

Authors:  Nowai L Keleekai; Catherine A Schuster; Connie L Murray; Mary Anne King; Brian R Stahl; Laura J Labrozzi; Susan Gallucci; Matthew W LeClair; Kevin R Glover
Journal:  Simul Healthc       Date:  2016-12       Impact factor: 1.929

  4 in total

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