Literature DB >> 16640254

A network architecture supporting consistent rich behavior in collaborative interactive applications.

James Marsh1, Mashhuda Glencross, Steve Pettifer, Roger Hubbold.   

Abstract

Network architectures for collaborative virtual reality have traditionally been dominated by client-server and peer-to-peer approaches, with peer-to-peer strategies typically being favored where minimizing latency is a priority, and client-server where consistency is key. With increasingly sophisticated behavior models and the demand for better support for haptics, we argue that neither approach provides sufficient support for these scenarios and, thus, a hybrid architecture is required. We discuss the relative performance of different distribution strategies in the face of real network conditions and illustrate the problems they face. Finally, we present an architecture that successfully meets many of these challenges and demonstrate its use in a distributed virtual prototyping application which supports simultaneous collaboration for assembly, maintenance, and training applications utilizing haptics.

Mesh:

Year:  2006        PMID: 16640254     DOI: 10.1109/TVCG.2006.40

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  1 in total

1.  Collaborative simulation of soft-tissue deformation for virtual surgery applications.

Authors:  Jing Qin; Kup-Sze Choi; Pheng-Ann Heng
Journal:  J Med Syst       Date:  2010-06       Impact factor: 4.460

  1 in total

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