| Literature DB >> 16404113 |
Thomas Sangild Sørensen1, Jesper Mosegaard.
Abstract
The GPU has proven to be a powerful processor to compute spring-mass based surgical simulations. It has not previously been shown however, how to effectively implement haptic interaction with a simulation running entirely on the GPU. This paper describes a method to calculate haptic feedback with limited performance cost. It allows easy balancing of the GPU workload between calculations of simulation, visualisation, and the haptic feedback.Mesh:
Year: 2006 PMID: 16404113
Source DB: PubMed Journal: Stud Health Technol Inform ISSN: 0926-9630