Literature DB >> 16087497

Unobtrusive vehicle motion prediction cues reduced simulator sickness during passive travel in a driving simulator.

James Jeng-Weei Lin1, D E Parker, Michal Lahav, T A Furness.   

Abstract

This study investigated cues that permit prediction of turns during passive movement through a virtual environment. Effects on simulator sickness (SS), presence and enjoyment were examined. Subjects were exposed to complex visual motion through a cartoon-like simulated environment in a driving simulator. Forward velocity remained constant and the motion path was the same across all experimental conditions. Using a within-subject design, we examined visual paths that provided different levels of cue salience - detailed, simplified and no cues - for the upcoming simulated vehicle motion. Following each trial, participants completed questionnaires on SS, presence and enjoyment. After all of the trials were completed, a debriefing determined participants' perceptions of vehicle motion attributes and their awareness of the prediction cues. The results showed that SS in the no-cue condition was significantly greater than that in the conditions that provided vehicle motion cues. Presence and enjoyment responses were not different across the conditions. No participants reported differences between prediction cue conditions or recognized that the vehicle motion followed the same path across trials. However, participants tended to report that the motion was smoother for the detailed-cue than the no-cue condition. Participants ranked turn predictability as higher in conditions with prediction cues. The results support the hypothesis that unobtrusive and unreported motion cues may alleviate SS in a virtual environment.

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Year:  2005        PMID: 16087497     DOI: 10.1080/00140130400029100

Source DB:  PubMed          Journal:  Ergonomics        ISSN: 0014-0139            Impact factor:   2.778


  2 in total

1.  Effect of predictive sign of acceleration on heart rate variability in passive translation situation: preliminary evidence using visual and vestibular stimuli in VR environment.

Authors:  Hiroshi Watanabe; Wataru Teramoto; Hiroyuki Umemura
Journal:  J Neuroeng Rehabil       Date:  2007-09-29       Impact factor: 4.262

2.  Heart rate variability (HRV) during virtual reality immersion.

Authors:  Marzena Malińska; Krystyna Zużewicz; Joanna Bugajska; Andrzej Grabowski
Journal:  Int J Occup Saf Ergon       Date:  2015
  2 in total

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