Literature DB >> 16078179

Developing and implementing an assessment method to evaluate a virtual canine anatomy program.

Andrea Linton1, Regina Schoenfeld-Tacher, L Ray Whalen.   

Abstract

A computer-based anatomy program, Virtual Canine Anatomy: The Head, was incorporated into a first-year veterinary dissection laboratory two years ago to address challenges inherent in the traditional pedagogical approach. The program uses specimen photographs, QuickTime Virtual Reality, and interactive features to help students study the dissection, osteology, and radiology of the canine head. Photographs of each phase of dissection are displayed in the program, along with dissection instructions. Students can click on anatomical structures in each photograph to highlight the selected structure and display a complete description of it. Related structures and views are accessible through hyperlinks. This study was designed to measure student and faculty attitudes toward the instructional software, to gauge its effect on student achievement, and to propose evaluation methodology and instrumentation for similar projects. Observations, interviews, focus groups, surveys, and test results were used for this assessment. Results suggest positive student and faculty attitudes toward the program. Students felt the program met their needs, increased their confidence and efficiency, and was easy to use. Both students and instructors felt the program was beneficial during dissection. There was no significant change in student achievement on course tests. Future research will measure the program's effect on student-instructor interactions.

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Year:  2005        PMID: 16078179     DOI: 10.3138/jvme.32.2.249

Source DB:  PubMed          Journal:  J Vet Med Educ        ISSN: 0748-321X            Impact factor:   1.027


  3 in total

1.  Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education.

Authors:  Hazel Raffan; Julien Guevar; Matthieu Poyade; Paul M Rea
Journal:  PLoS One       Date:  2017-02-13       Impact factor: 3.240

2.  Proof of concept of a workflow methodology for the creation of basic canine head anatomy veterinary education tool using augmented reality.

Authors:  Roxie Christ; Julien Guevar; Matthieu Poyade; Paul M Rea
Journal:  PLoS One       Date:  2018-04-26       Impact factor: 3.240

3.  Computer Assisted Learning: Assessment of the Veterinary Virtual Anatomy Education Software IVALA™.

Authors:  William Brady Little; Elpida Artemiou; Anne Conan; Cathryn Sparks
Journal:  Vet Sci       Date:  2018-06-19
  3 in total

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