Literature DB >> 15979651

Mutation in evolutionary games can increase average fitness at equilibrium.

Martin Willensdorfer1, Martin A Nowak.   

Abstract

We study game dynamical interactions between two strategies, A and B, and analyse whether the average fitness of the population at equilibrium can be increased by adding mutation from A to B. Classifying all two by two games with payoff matrix [(a,b),(c,d)], we show that mutation from A to B enhances the average fitness of the whole population (i) if both a and d are less than (b + c)/2 and (ii) if c is less than b. Furthermore, we study conditions for maximizing the productivity of strategy A, and we analyse the effect of mutations in both directions. Depending on the biological system, a mutation in an evolutionary game can be interpreted as a genetic alteration, a cellular differentiation, a change in gene expression, an accidental or deliberate modification in cultural transmission, or a learning error. In a cultural context, our results indicate that the equilibrium payoff of the population can be increased if players sometimes choose the strategy with lower payoff. In a genetic context, we have shown that for frequency-dependent selection mutation can enhance the average fitness of the population at equilibrium.

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Year:  2005        PMID: 15979651     DOI: 10.1016/j.jtbi.2005.04.020

Source DB:  PubMed          Journal:  J Theor Biol        ISSN: 0022-5193            Impact factor:   2.691


  2 in total

1.  The characteristics of average abundance function with mutation of multi-player threshold public goods evolutionary game model under redistribution mechanism.

Authors:  Ke Xia
Journal:  BMC Ecol Evol       Date:  2021-08-04

2.  The structure of mutations and the evolution of cooperation.

Authors:  Julián García; Arne Traulsen
Journal:  PLoS One       Date:  2012-04-26       Impact factor: 3.240

  2 in total

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