Literature DB >> 15530730

Differences between problem and nonproblem gamblers in subjective arousal and affective valence amongst electronic gaming machine players.

Stephen L Brown1, Simone Rodda, James G Phillips.   

Abstract

Arousal-based theories of gambling suggest that excitement gained from gambling reinforces further gambling behavior. However, recent theories of emotion conceptualize mood as comprising both arousal and valence dimensions. Thus, excitement comprises arousal with positive valence. We examined self-reported changes in arousal and affective valence in 27 problem and 40 nonproblem gamblers playing electronic gaming machines (EGMs). Problem gamblers reported greater arousal increases after gambling and increases in negative valence if they lost. This accords poorly with an excitement-based explanation of problem gambling.

Mesh:

Year:  2004        PMID: 15530730     DOI: 10.1016/j.addbeh.2004.03.030

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  11 in total

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