Literature DB >> 15462445

A hybrid fuzzy logic/constraint satisfaction problem approach to automatic decision making in simulation game models.

Sverre Braathen1, Ole Jakob Sendstad.   

Abstract

Possible techniques for representing automatic decision-making behavior approximating human experts in complex simulation model experiments are of interest. Here, fuzzy logic (FL) and constraint satisfaction problem (CSP) methods are applied in a hybrid design of automatic decision making in simulation game models. The decision processes of a military headquarters are used as a model for the FL/CSP decision agents choice of variables and rulebases. The hybrid decision agent design is applied in two different types of simulation games to test the general applicability of the design. The first application is a two-sided zero-sum sequential resource allocation game with imperfect information interpreted as an air campaign game. The second example is a network flow stochastic board game designed to capture important aspects of land manoeuvre operations. The proposed design is shown to perform well also in this complex game with a very large (billionsize) action set. Training of the automatic FL/CSP decision agents against selected performance measures is also shown and results are presented together with directions for future research.

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Year:  2004        PMID: 15462445     DOI: 10.1109/tsmcb.2004.828591

Source DB:  PubMed          Journal:  IEEE Trans Syst Man Cybern B Cybern        ISSN: 1083-4419


  1 in total

1.  Fuzzy inference game approach to uncertainty in business decisions and market competitions.

Authors:  Festus Oluseyi Oderanti
Journal:  Springerplus       Date:  2013-09-25
  1 in total

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